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<blockquote data-quote="SteelDraco" data-source="post: 2231027" data-attributes="member: 359"><p>Yeah, they are. It makes things kind of difficult to run if you start to get too far away from the expected wealth levels, in either direction. The game expects PCs to have a good number of magic items, and those magic items pretty drastically increase the power level.</p><p></p><p>I've come up with a few ways to fix the "X GP = any magic item of X value" problem in my campaigns.</p><p></p><p>First and foremost, just because magic items have a value, doesn't mean that it's an easy market to deal with. Magic item shops - at least ones with permanent items - IMC are rare and usually pretty small. They're almost always associated with a mage guild of some kind, and tend to look a lot more favorably on members than outsiders. They don't have a big selection of items on hand - usually just basic stuff, like Rings of Protection, Cloaks of Resistance, and the minor stat boosting items. I'll usually throw a few special items in there as well, either plot hooks or things I just think might be interesting. That creates an attitude of "What do they have?" rather than "I want to go find XYZ."</p><p></p><p>If a PC is set on finding XYZ, then I roll a Luck roll for them to myself, and have them roll Gather Information to see if they can find one. Depending on my Luck roll (to see if there even IS one of what they're looking for available in town, with better rolls being required for more obscure items or smaller towns) and their Gather Information check, I'll tell them if they're able to find it or not. I might roleplay out the transaction, or not, depending on how things are going and if I have anything planned with it.</p><p></p><p>If they want to have something made, they can. They need to find someone who can do the work, and there are additional fees outside of the actual item's cost. They may very well have to go find special components, depending on the power level of the item they want made and where they're at. Just because you need 6,000 gp worth of materials to make an item doesn't, IMO, necessarily mean that the corner store has all of them. This allows me to do the Find the Wierd Component quest, should I want to.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 2231027, member: 359"] Yeah, they are. It makes things kind of difficult to run if you start to get too far away from the expected wealth levels, in either direction. The game expects PCs to have a good number of magic items, and those magic items pretty drastically increase the power level. I've come up with a few ways to fix the "X GP = any magic item of X value" problem in my campaigns. First and foremost, just because magic items have a value, doesn't mean that it's an easy market to deal with. Magic item shops - at least ones with permanent items - IMC are rare and usually pretty small. They're almost always associated with a mage guild of some kind, and tend to look a lot more favorably on members than outsiders. They don't have a big selection of items on hand - usually just basic stuff, like Rings of Protection, Cloaks of Resistance, and the minor stat boosting items. I'll usually throw a few special items in there as well, either plot hooks or things I just think might be interesting. That creates an attitude of "What do they have?" rather than "I want to go find XYZ." If a PC is set on finding XYZ, then I roll a Luck roll for them to myself, and have them roll Gather Information to see if they can find one. Depending on my Luck roll (to see if there even IS one of what they're looking for available in town, with better rolls being required for more obscure items or smaller towns) and their Gather Information check, I'll tell them if they're able to find it or not. I might roleplay out the transaction, or not, depending on how things are going and if I have anything planned with it. If they want to have something made, they can. They need to find someone who can do the work, and there are additional fees outside of the actual item's cost. They may very well have to go find special components, depending on the power level of the item they want made and where they're at. Just because you need 6,000 gp worth of materials to make an item doesn't, IMO, necessarily mean that the corner store has all of them. This allows me to do the Find the Wierd Component quest, should I want to. [/QUOTE]
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