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<blockquote data-quote="MerricB" data-source="post: 1507485" data-attributes="member: 3586"><p>Like T.Foster, I think that those modules work better now for me because I have a better idea of what I'm doing.</p><p></p><p>Over the last few years, I've run <em>The Keep on the Borderlands</em>, <em>The Isle of Dread</em>, <em>Pharoah</em>, <em>Oasis of the White Palm</em>, <em>The Lost Tomb of Martek</em>, <em>Slave Pits of the Undercity</em>, <em>Vecna Lives!</em>, <em>White Plume Mountain</em>, <em>The Veiled Society</em>, <em>Castle Caldwell and Beyond</em>, <em>The Sinister Secret of Saltmarsh</em>, <em>Danger at Dunwater</em>, <em>The Final Enemy</em> and <em>Feast of Goblyns</em> using 3E or 3.5E rules.</p><p></p><p>Almost all of them were great - even <em>Vecna Lives!</em> - because I'm a much better DM and I'm more able to change the things that don't work. <em>Isle of Dread</em> is a fascinating case: the PCs have been there twice, and retreated twice from the dinosaurs. They're a lot scarier this time around!</p><p></p><p>I have fond memories of a PC hiding up a tree from the Minotaur in the Caves of Chaos, of a PC turned into a dancing monkey in Oasis, and the PCs getting invited to a slavers dinner (in an extension of A1) and then going...</p><p></p><p>The one failure would be <em>The Final Enemy</em>, and I well believe that to be a structural problem of the module itself - the series is designed for low level PCs but the first module takes two sessions and the second one session. By the time the PCs reach U3, they need to be 4th level+, but in only 3 sessions from 1st level? Right...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1507485, member: 3586"] Like T.Foster, I think that those modules work better now for me because I have a better idea of what I'm doing. Over the last few years, I've run [i]The Keep on the Borderlands[/i], [i]The Isle of Dread[/i], [i]Pharoah[/i], [i]Oasis of the White Palm[/i], [i]The Lost Tomb of Martek[/i], [i]Slave Pits of the Undercity[/i], [i]Vecna Lives![/i], [i]White Plume Mountain[/i], [i]The Veiled Society[/i], [i]Castle Caldwell and Beyond[/i], [i]The Sinister Secret of Saltmarsh[/i], [i]Danger at Dunwater[/i], [i]The Final Enemy[/i] and [i]Feast of Goblyns[/i] using 3E or 3.5E rules. Almost all of them were great - even [i]Vecna Lives![/i] - because I'm a much better DM and I'm more able to change the things that don't work. [i]Isle of Dread[/i] is a fascinating case: the PCs have been there twice, and retreated twice from the dinosaurs. They're a lot scarier this time around! I have fond memories of a PC hiding up a tree from the Minotaur in the Caves of Chaos, of a PC turned into a dancing monkey in Oasis, and the PCs getting invited to a slavers dinner (in an extension of A1) and then going... The one failure would be [i]The Final Enemy[/i], and I well believe that to be a structural problem of the module itself - the series is designed for low level PCs but the first module takes two sessions and the second one session. By the time the PCs reach U3, they need to be 4th level+, but in only 3 sessions from 1st level? Right... Cheers! [/QUOTE]
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