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<blockquote data-quote="CleverNickName" data-source="post: 5996849" data-attributes="member: 50987"><p>But they have done what they can, and have been successful for the most part. Take the Detect Magic spell, for example: By keeping the spell "vage, shapeless, and formless," they have made it more useful and fun than the 3.x/OGL version.</p><p></p><p>But I hear what you are saying. The newer editions of the game have created a lot of new preconceived (and often contradictory) notions about what should and should not be in the game. Consequently, we now have three different flavors of Wizard in the core rules. But that's the price of progress, I suppose.</p><p></p><p>If I end up playing 5E, I will most likely pick the flavor elements I like best and discard the rest. If the warlock is the easiest and most fun to play, for example, I will change its name to "wizard" and discard the other two. What's important is that the game gives us the option to do so...and so far, that seems to be the case.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5996849, member: 50987"] But they have done what they can, and have been successful for the most part. Take the Detect Magic spell, for example: By keeping the spell "vage, shapeless, and formless," they have made it more useful and fun than the 3.x/OGL version. But I hear what you are saying. The newer editions of the game have created a lot of new preconceived (and often contradictory) notions about what should and should not be in the game. Consequently, we now have three different flavors of Wizard in the core rules. But that's the price of progress, I suppose. If I end up playing 5E, I will most likely pick the flavor elements I like best and discard the rest. If the warlock is the easiest and most fun to play, for example, I will change its name to "wizard" and discard the other two. What's important is that the game gives us the option to do so...and so far, that seems to be the case. [/QUOTE]
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