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<blockquote data-quote="slobster" data-source="post: 5997193" data-attributes="member: 6693711"><p>That's interesting, because I had the opposite experience. The encounter building tools in 4E were so great that I spent maybe an hour preparing for an adventure's worth of combats, and the combats tended to be more dynamic and interactive than encounters I do in other games.</p><p></p><p>Older editions of D&D, by contrast, had me spending an hour or so per combat, which added up to a dozen or so hours per adventure, just selecting and statting up the bad guys. The difference is night and day. I far and away prefer 4E for the ease of prep, the ease of throwing together an encounter ad hoc, and the ease of creating custom baddies and custom situations to challenge my group.</p><p></p><p>I suspect the difference is largely one of playstyle; I tend to tailor encounters to challenge both my players and characters. Others prefer a more freeform system of random or mostly random encounters, where some battles may be a walk in the park where others are extremely difficult. To each his own, and where 4E had fewer tools for the sandbox style, it was an evolutionary leap for the tailored challenge style.</p><p></p><p>I suppose this is where I add the obligatory hope that the 5E designers will note what each previous edition did best and give us a game that does everything they all did, but better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Play what you like, of course!</p></blockquote><p></p>
[QUOTE="slobster, post: 5997193, member: 6693711"] That's interesting, because I had the opposite experience. The encounter building tools in 4E were so great that I spent maybe an hour preparing for an adventure's worth of combats, and the combats tended to be more dynamic and interactive than encounters I do in other games. Older editions of D&D, by contrast, had me spending an hour or so per combat, which added up to a dozen or so hours per adventure, just selecting and statting up the bad guys. The difference is night and day. I far and away prefer 4E for the ease of prep, the ease of throwing together an encounter ad hoc, and the ease of creating custom baddies and custom situations to challenge my group. I suspect the difference is largely one of playstyle; I tend to tailor encounters to challenge both my players and characters. Others prefer a more freeform system of random or mostly random encounters, where some battles may be a walk in the park where others are extremely difficult. To each his own, and where 4E had fewer tools for the sandbox style, it was an evolutionary leap for the tailored challenge style. I suppose this is where I add the obligatory hope that the 5E designers will note what each previous edition did best and give us a game that does everything they all did, but better. :p Play what you like, of course! [/QUOTE]
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