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<blockquote data-quote="slobster" data-source="post: 5997354" data-attributes="member: 6693711"><p>It was mostly NPCs that used classes which ate up gobs of time, especially any with caster levels as I needed to draw up a spell list which is challenging and thematic without being unrealistically powergamed. Demons and other powerful foes who could cast or had a lot of spell-like abilities also took a lot of time, as I had to figure out how to use their extensive list of abilities. Dragons were the worst, as they had all of the above, and then I had to make a hoard.</p><p></p><p>Not that it was always bad. The dragon hoards in older editions had a lot more character than I feel they do these days, with the demystification of magic items and all.</p><p></p><p>Of course, yes, my time quote was an average. Some encounters were easier to prepare than others. And a lot of the time spent was by choice; back then I didn't quite realize that my players didn't care about or notice the difference between an NPC I fudge stats for and one I painstakingly crafted according to the rules of the game, using six sourcebooks.</p><p></p><p>Pluses and minuses both ways, yadda yadda.</p></blockquote><p></p>
[QUOTE="slobster, post: 5997354, member: 6693711"] It was mostly NPCs that used classes which ate up gobs of time, especially any with caster levels as I needed to draw up a spell list which is challenging and thematic without being unrealistically powergamed. Demons and other powerful foes who could cast or had a lot of spell-like abilities also took a lot of time, as I had to figure out how to use their extensive list of abilities. Dragons were the worst, as they had all of the above, and then I had to make a hoard. Not that it was always bad. The dragon hoards in older editions had a lot more character than I feel they do these days, with the demystification of magic items and all. Of course, yes, my time quote was an average. Some encounters were easier to prepare than others. And a lot of the time spent was by choice; back then I didn't quite realize that my players didn't care about or notice the difference between an NPC I fudge stats for and one I painstakingly crafted according to the rules of the game, using six sourcebooks. Pluses and minuses both ways, yadda yadda. [/QUOTE]
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