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<blockquote data-quote="ExploderWizard" data-source="post: 5998648" data-attributes="member: 66434"><p>There are certainly new play experiences that only the games that are designed to them can deliver. </p><p> </p><p>Not everything originally designed is a mistake. It never occured to Gary and Dave when designing original D&D to expressly forbid things not on an approved laundry list for a game powered by the imagination of the participants. Modern tinkering was required to bring that to the game. </p><p>This makes for a <em>different </em>play experience, but not an objectively <em>better </em>one. </p><p> </p><p>Complex mechanics, and more of them do not automatically provide a better play experience. Its all down to what the participants feel is required to provide the experience they want. </p><p> </p><p>4E umatched by older games? I suppose if having a catalog of a billion fiddly options for character generation, long drawn out grid combats, and playing superheroes in fantasy costumes are desired play experiences then sure. </p><p> </p><p>The Burning Wheel lifepath tools might be fantastic but that comes with the assumption that a character's backstory tempered by a load of mechanical malarkey is an experience you are looking for in the first place. How is this objectively better than jotting down a paragraph about your character's background and getting on with playing? </p><p> </p><p>MMOs should be used as inspiration and teaching tools for the development of <em>other MMOs. </em>Unless the game being inspired features the same base characteristics (including no human being in a GM capacity) the medium is unsuitable for use as a model.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5998648, member: 66434"] There are certainly new play experiences that only the games that are designed to them can deliver. Not everything originally designed is a mistake. It never occured to Gary and Dave when designing original D&D to expressly forbid things not on an approved laundry list for a game powered by the imagination of the participants. Modern tinkering was required to bring that to the game. This makes for a [I]different [/I]play experience, but not an objectively [I]better [/I]one. Complex mechanics, and more of them do not automatically provide a better play experience. Its all down to what the participants feel is required to provide the experience they want. 4E umatched by older games? I suppose if having a catalog of a billion fiddly options for character generation, long drawn out grid combats, and playing superheroes in fantasy costumes are desired play experiences then sure. The Burning Wheel lifepath tools might be fantastic but that comes with the assumption that a character's backstory tempered by a load of mechanical malarkey is an experience you are looking for in the first place. How is this objectively better than jotting down a paragraph about your character's background and getting on with playing? MMOs should be used as inspiration and teaching tools for the development of [I]other MMOs. [/I]Unless the game being inspired features the same base characteristics (including no human being in a GM capacity) the medium is unsuitable for use as a model. [/QUOTE]
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