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<blockquote data-quote="Dannager" data-source="post: 5999149" data-attributes="member: 73683"><p>Really?</p><p></p><p>Go talk to MMO developers, and ask them where they found inspiration for their gameplay and mechanical design choices. Many of them will (and have in the past) cited tabletop roleplaying as inspiration - and well they should!</p><p></p><p>Similarly, a lot of people have found that using MMO (and modern video games in general) as inspiration in tabletop RPG design bears delicious fruit. Mike Krahulik, of Penny Arcade, came up with a number of interesting set pieces based on video game mechanics - combat between floating planetoids, a la Mario Galaxy; a system where players effectively "roll" for their own loot by selecting from a physical pile, just as you would in MMOs; and an encounter set up around a classic laser-and-mirrors puzzle, straight out of games like Portal, The Elder Scrolls, etc.</p><p></p><p>It's <em>silly</em> to act like tabletop roleplaying games and MMOs are nothing alike. They have <strong><em>far</em></strong> more similarities than differences, and the coldest of facts is this: <em><strong>innovation in the realm of MMOs and video games is progressing at a pace that <u>massively</u> outstrips that of tabletop RPG innovation</strong></em>. Ignoring that because of an arbitrary (and willfully ignorant) belief that there is nothing to be gained by looking at that sphere of entertainment media is pointless.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5999149, member: 73683"] Really? Go talk to MMO developers, and ask them where they found inspiration for their gameplay and mechanical design choices. Many of them will (and have in the past) cited tabletop roleplaying as inspiration - and well they should! Similarly, a lot of people have found that using MMO (and modern video games in general) as inspiration in tabletop RPG design bears delicious fruit. Mike Krahulik, of Penny Arcade, came up with a number of interesting set pieces based on video game mechanics - combat between floating planetoids, a la Mario Galaxy; a system where players effectively "roll" for their own loot by selecting from a physical pile, just as you would in MMOs; and an encounter set up around a classic laser-and-mirrors puzzle, straight out of games like Portal, The Elder Scrolls, etc. It's [I]silly[/I] to act like tabletop roleplaying games and MMOs are nothing alike. They have [B][I]far[/I][/B] more similarities than differences, and the coldest of facts is this: [I][B]innovation in the realm of MMOs and video games is progressing at a pace that [U]massively[/U] outstrips that of tabletop RPG innovation[/B][/I]. Ignoring that because of an arbitrary (and willfully ignorant) belief that there is nothing to be gained by looking at that sphere of entertainment media is pointless. [/QUOTE]
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