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<blockquote data-quote="Argyle King" data-source="post: 5999781" data-attributes="member: 58416"><p>Not all rpgs are D&D. Among those which are not, there are games which do not have levels in the same manner that D&D does -if they even have them at all. In such games, there is no concept of needing to choose certain things at certain levels because that does not apply to the game. That's not to say that 'builds' do not exist at all; most certainly, if I'm playing a fantasy warrior there are things I'm going to choose which are better suited to that task than if I were roleplaying the part of a wheelman for a group of bank robbers.</p><p></p><p>Likewise, in some of those games, options other than combat are seen as being just as viable for solving a problem as combat. I mention this because while I could take every option to make the warrior I mentioned in my previous paragraph the mightiest sword in all the land, that's not really going to count for a hill of beans when the problem at hand calls for something other than brawn. I love combat just as much as the next guy; hacking through some orcs or a dragon is cool, but in a game where that isn't always the right answer and there's a wider variety of possible ways to handle things, it's a little more difficult to come up with a CharOp build because putting all of your eggs in one basket leads to a character who is extremely narrow when it comes to the range of things they are able to do.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5999781, member: 58416"] Not all rpgs are D&D. Among those which are not, there are games which do not have levels in the same manner that D&D does -if they even have them at all. In such games, there is no concept of needing to choose certain things at certain levels because that does not apply to the game. That's not to say that 'builds' do not exist at all; most certainly, if I'm playing a fantasy warrior there are things I'm going to choose which are better suited to that task than if I were roleplaying the part of a wheelman for a group of bank robbers. Likewise, in some of those games, options other than combat are seen as being just as viable for solving a problem as combat. I mention this because while I could take every option to make the warrior I mentioned in my previous paragraph the mightiest sword in all the land, that's not really going to count for a hill of beans when the problem at hand calls for something other than brawn. I love combat just as much as the next guy; hacking through some orcs or a dragon is cool, but in a game where that isn't always the right answer and there's a wider variety of possible ways to handle things, it's a little more difficult to come up with a CharOp build because putting all of your eggs in one basket leads to a character who is extremely narrow when it comes to the range of things they are able to do. [/QUOTE]
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