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<blockquote data-quote="Argyle King" data-source="post: 6000296" data-attributes="member: 58416"><p>It is my belief that having a game in which a wider variety of solutions are acceptable as legitimate ways to solve a problem makes it more difficult to have a set number of builds which are viewed as 'right.' This is in contrast to certain D&D options which -in my opinion- are not legitimate options because choosing them puts you much further behind where the game expects you to be than choosing something else. I feel that is a problem which is due to the current level structure of modern D&D. There is too much emphasis on the metagame constructs of things such as level; wealth by level; item dependency; etc. There are too many times when what I want to do is at odds with what the game says I should do.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6000296, member: 58416"] It is my belief that having a game in which a wider variety of solutions are acceptable as legitimate ways to solve a problem makes it more difficult to have a set number of builds which are viewed as 'right.' This is in contrast to certain D&D options which -in my opinion- are not legitimate options because choosing them puts you much further behind where the game expects you to be than choosing something else. I feel that is a problem which is due to the current level structure of modern D&D. There is too much emphasis on the metagame constructs of things such as level; wealth by level; item dependency; etc. There are too many times when what I want to do is at odds with what the game says I should do. [/QUOTE]
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