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<blockquote data-quote="triqui" data-source="post: 6000336" data-attributes="member: 57948"><p>It does not. Whenever you have more than one way to solve a problem, you are going to have a ranking of solutions, and one of those is the best one. The thing about "right" builds is efficiency. You can have a D&D fighter which is "right", and gets the job done, but then that other fighter over there went to Char Op forum and gets the job done <em>better</em>. Just like in videogames. It's not that you can't play the game with whatever build you want. It's that other builds are better. </p><p></p><p>That's true for videogames, rpg, rock-paper-scissors, poker, magic the gathering, chess, and any other games where you have options. Whenever you have to make choices, some choices are marginally better than others, and therefore there is an optimal subset of choices that is better than the suboptimal ones. The only way to avoid that, is making a game where choices don't matter (pure random games) or making a game with so little popularity nobody cares about it high enough to study it's math and find a minmaxing.</p></blockquote><p></p>
[QUOTE="triqui, post: 6000336, member: 57948"] It does not. Whenever you have more than one way to solve a problem, you are going to have a ranking of solutions, and one of those is the best one. The thing about "right" builds is efficiency. You can have a D&D fighter which is "right", and gets the job done, but then that other fighter over there went to Char Op forum and gets the job done [I]better[/I]. Just like in videogames. It's not that you can't play the game with whatever build you want. It's that other builds are better. That's true for videogames, rpg, rock-paper-scissors, poker, magic the gathering, chess, and any other games where you have options. Whenever you have to make choices, some choices are marginally better than others, and therefore there is an optimal subset of choices that is better than the suboptimal ones. The only way to avoid that, is making a game where choices don't matter (pure random games) or making a game with so little popularity nobody cares about it high enough to study it's math and find a minmaxing. [/QUOTE]
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