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<blockquote data-quote="Lanefan" data-source="post: 6000695" data-attributes="member: 29398"><p>I might well be one of those people, though I might not use quite all those options. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Doesn't have to be just the "boss" fights, though; the same idea could be applied to any fight where you know going in that it has to be a set piece e.g. the monster is trapped where it is and can only function once the PCs release it and the PCs can only release it in a particular way.</p><p></p><p>Problem is, adventure designers will insist on applying these ideas to fights that aren't necessarily set pieces; those where both the PCs and enemy's actions can easily dictate a much different encounter each time it gets played, but the adventure author assumes the PCs will always do x and the monsters will always do y. (most of the 4e adventures I've read and-or run are bad for this; some 1e ones are also)</p><p></p><p>But yes, an encounters book like you suggest would be useful for inspiration, if nothing else.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6000695, member: 29398"] I might well be one of those people, though I might not use quite all those options. :). Doesn't have to be just the "boss" fights, though; the same idea could be applied to any fight where you know going in that it has to be a set piece e.g. the monster is trapped where it is and can only function once the PCs release it and the PCs can only release it in a particular way. Problem is, adventure designers will insist on applying these ideas to fights that aren't necessarily set pieces; those where both the PCs and enemy's actions can easily dictate a much different encounter each time it gets played, but the adventure author assumes the PCs will always do x and the monsters will always do y. (most of the 4e adventures I've read and-or run are bad for this; some 1e ones are also) But yes, an encounters book like you suggest would be useful for inspiration, if nothing else. Lanefan [/QUOTE]
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