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<blockquote data-quote="Argyle King" data-source="post: 6001872" data-attributes="member: 58416"><p>I will again not dispute that optimizing other things are possible. However, what I'm saying is that when one particular solution -combat in this case- is so overwhelmingly good compared to other solutions that the guy who optimizes combat is better than even the most optimized guy in another area because hacking through problems instead of bothering with those other options is a viable solution; not only that, it's sometimes the better solution. </p><p> </p><p>I will again point to the example I used of trying to disarm a trap during combat. Even the most optimized skill monkey has to roll several times -possibly meaning the party is a man down for several rounds. In contrast, the optimized combat monster can in some cases use one action and simply smash the trap. On top of that, he's still good at fighting. He just accomplished the job of the skill monkey faster and more efficiently while not needing to sacrifice combat ability. </p><p> </p><p>I stand by my belief that a game built in such a way to support multiple approaches and put them on a level playing field encourages a wider variety of character types. On a personal level, I also feel it makes for a more interesting game. I believe a game which has a wider variety of 'right' answers when it comes to character creation is a better game.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6001872, member: 58416"] I will again not dispute that optimizing other things are possible. However, what I'm saying is that when one particular solution -combat in this case- is so overwhelmingly good compared to other solutions that the guy who optimizes combat is better than even the most optimized guy in another area because hacking through problems instead of bothering with those other options is a viable solution; not only that, it's sometimes the better solution. I will again point to the example I used of trying to disarm a trap during combat. Even the most optimized skill monkey has to roll several times -possibly meaning the party is a man down for several rounds. In contrast, the optimized combat monster can in some cases use one action and simply smash the trap. On top of that, he's still good at fighting. He just accomplished the job of the skill monkey faster and more efficiently while not needing to sacrifice combat ability. I stand by my belief that a game built in such a way to support multiple approaches and put them on a level playing field encourages a wider variety of character types. On a personal level, I also feel it makes for a more interesting game. I believe a game which has a wider variety of 'right' answers when it comes to character creation is a better game. [/QUOTE]
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