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<blockquote data-quote="Emerikol" data-source="post: 6003379" data-attributes="member: 6698278"><p>I lump those into the never really tried it category. I ran it for a year as DM before my group and I gave up. I also bought a lot of books. So I'm in the latter category. </p><p></p><p>I do think though that the better you know yourself the easier it is to know if you will like something. I admit that prior to 4e there were a lot of aspects of rpg design that I had not encountered. So I had to experience them to see if I liked or disliked. In many cases I disliked. But I was unaware. I can't blame others if they see it quicker. A good example is 13th Age. I saw the playtest and decided it's not for me. I judged it without ever playing it. I think I know enough now to see that I won't like it. I did buy the initial book though because I felt I could cannibalize stuff from it. I do that all the time. I own tons of game systems I've not played.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6003379, member: 6698278"] I lump those into the never really tried it category. I ran it for a year as DM before my group and I gave up. I also bought a lot of books. So I'm in the latter category. I do think though that the better you know yourself the easier it is to know if you will like something. I admit that prior to 4e there were a lot of aspects of rpg design that I had not encountered. So I had to experience them to see if I liked or disliked. In many cases I disliked. But I was unaware. I can't blame others if they see it quicker. A good example is 13th Age. I saw the playtest and decided it's not for me. I judged it without ever playing it. I think I know enough now to see that I won't like it. I did buy the initial book though because I felt I could cannibalize stuff from it. I do that all the time. I own tons of game systems I've not played. [/QUOTE]
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