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<blockquote data-quote="Argyle King" data-source="post: 6003431" data-attributes="member: 58416"><p>Further thoughts...</p><p></p><p>I realized that it seems like I'm picking on 4E. That is not my intent. I'm just trying to express the relationship I have with the game. It's also something I'm passionate about because I *do* feel 4E did a lot of things right and honestly did take a few steps in the right direction in some areas. Unfortunately; at the same time, it somehow took all of those steps which were in a direction I felt was right and ended up somewhere completely different than where I wanted to go.</p><p></p><p>One of the biggest improvements for me would be the ideals behind encounter design. I like the idea of having a lot of moving pieces in an encounter. To me, a bunch of creatures facing off against the PCs is more interesting than a small number of CR appropriate creatures being beat upon by a group. </p><p></p><p>Likewise, I felt that the lessened power curve between levels was a great thing. I liked that creatures could (in theory) still be a threat across a more broad range of levels. In 3rd Edition, sometimes the difference of one level was a world of change. Suddenly, I would find myself going back through encounters I had written and needing to change all of the creatures into something else or spend time giving kobolds several class levels.</p><p></p><p>Item dependency was something of a mixed bag. Even though 4E has less 'required' items -something I feel is good, it somehow seems as though the ones that are required are more heavily assumed to be part of the character. It somehow always seemed to me that I was trading things out more often even though I had less items. </p><p></p><p>The early fluff is something I thought was fantastic. </p><p></p><p>There are aspects of 4E which I highly enjoy, but that's why looking at the game as a whole is so frustrating for me. It perplexes me that there can be so many elements I like, yet I still somehow cannot fully embrace the game. I feel that the last few games I DMed went exceptionally well, but -to get there- I needed to make more than a few tweaks to both my style and the system. </p><p></p><p>The tweaks I mentioned are important. Suffice to say that I more often felt I had to change my vision to fit the will of the system than I felt I could bend the system to fit my vision of how things should play out. I don't fault the game for that. It does what it is intended to do. I simply feel that what it is intended to do isn't necessarily what it was advertised to do.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6003431, member: 58416"] Further thoughts... I realized that it seems like I'm picking on 4E. That is not my intent. I'm just trying to express the relationship I have with the game. It's also something I'm passionate about because I *do* feel 4E did a lot of things right and honestly did take a few steps in the right direction in some areas. Unfortunately; at the same time, it somehow took all of those steps which were in a direction I felt was right and ended up somewhere completely different than where I wanted to go. One of the biggest improvements for me would be the ideals behind encounter design. I like the idea of having a lot of moving pieces in an encounter. To me, a bunch of creatures facing off against the PCs is more interesting than a small number of CR appropriate creatures being beat upon by a group. Likewise, I felt that the lessened power curve between levels was a great thing. I liked that creatures could (in theory) still be a threat across a more broad range of levels. In 3rd Edition, sometimes the difference of one level was a world of change. Suddenly, I would find myself going back through encounters I had written and needing to change all of the creatures into something else or spend time giving kobolds several class levels. Item dependency was something of a mixed bag. Even though 4E has less 'required' items -something I feel is good, it somehow seems as though the ones that are required are more heavily assumed to be part of the character. It somehow always seemed to me that I was trading things out more often even though I had less items. The early fluff is something I thought was fantastic. There are aspects of 4E which I highly enjoy, but that's why looking at the game as a whole is so frustrating for me. It perplexes me that there can be so many elements I like, yet I still somehow cannot fully embrace the game. I feel that the last few games I DMed went exceptionally well, but -to get there- I needed to make more than a few tweaks to both my style and the system. The tweaks I mentioned are important. Suffice to say that I more often felt I had to change my vision to fit the will of the system than I felt I could bend the system to fit my vision of how things should play out. I don't fault the game for that. It does what it is intended to do. I simply feel that what it is intended to do isn't necessarily what it was advertised to do. [/QUOTE]
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