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<blockquote data-quote="Imaro" data-source="post: 6004433" data-attributes="member: 48965"><p>The player still doesn't know what his condition will be before the damage is rolled. At 1 hit point he is disabled if the attack does exactly and only 1 point of damage... if the attack does 2 to 8 points of damage he is dying, more than that and he was outright killed. In this situation... how does the player know something the character doesn't? He doesn't know what his state will be until after the damage is rolled and applied.</p><p> </p><p></p><p> </p><p>This is just wrong. A "fate" point or "drama" point or even an action point in D&D 3e/4e forces you out of your character's PoV and into a metagame viewpoint. Deciding when and where to use it is a purely metagame stance with no corellation with the viepoint of my character in the gameworld... so yes using certain mechanics can force you to do certain things. </p><p> </p><p>A neutral mechanic, like an OA doesn't force youto approach it in a particular way. I can choose to accept or avoid the OA from the point of view of my character and what he/she would do in that fictional situation, or I can step out of the character's point of view and make a metagame decision concerning it whether I shouudl or shouldn't avoid the OA. I can't decide to spend an action point from the PoV of my character. </p><p> </p><p></p><p> </p><p>See here we go again with playstyle assumptions... yes, some players would have done it with their paladin with one hit point left. Now I think a more realistic scenario would have been the paladin's player deciding to do it and not knowing the exact damage dice about to be rolled, thus playing from a non-metagaming stance and instead a character viewpoint stance. How would he know the exact damage anyway? </p><p> </p><p>Though it may run contrary to your experiences... I have seen players take an action that would lead to certain death (with no mechanical benefit) in order to stay true to their character. You are assuming everyone plays the same way and you shouldn't.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6004433, member: 48965"] The player still doesn't know what his condition will be before the damage is rolled. At 1 hit point he is disabled if the attack does exactly and only 1 point of damage... if the attack does 2 to 8 points of damage he is dying, more than that and he was outright killed. In this situation... how does the player know something the character doesn't? He doesn't know what his state will be until after the damage is rolled and applied. This is just wrong. A "fate" point or "drama" point or even an action point in D&D 3e/4e forces you out of your character's PoV and into a metagame viewpoint. Deciding when and where to use it is a purely metagame stance with no corellation with the viepoint of my character in the gameworld... so yes using certain mechanics can force you to do certain things. A neutral mechanic, like an OA doesn't force youto approach it in a particular way. I can choose to accept or avoid the OA from the point of view of my character and what he/she would do in that fictional situation, or I can step out of the character's point of view and make a metagame decision concerning it whether I shouudl or shouldn't avoid the OA. I can't decide to spend an action point from the PoV of my character. See here we go again with playstyle assumptions... yes, some players would have done it with their paladin with one hit point left. Now I think a more realistic scenario would have been the paladin's player deciding to do it and not knowing the exact damage dice about to be rolled, thus playing from a non-metagaming stance and instead a character viewpoint stance. How would he know the exact damage anyway? Though it may run contrary to your experiences... I have seen players take an action that would lead to certain death (with no mechanical benefit) in order to stay true to their character. You are assuming everyone plays the same way and you shouldn't. [/QUOTE]
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