Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 6004561" data-attributes="member: 6698278"><p>Hit points are the way we communicate character state to the player. The player can't really feel what the character in that situation would be feeling. So yes it's an abstract that relates to the player what the character is sensing about his own state. While the granularity of hit points is a bit unrealistic, it is not at all unrealistic to know that if you take another hit you may die. Throughout history there have been people fighting on in the face of death or on the brink of death. Not unrealistic at all. </p><p></p><p>A key point here is that I don't mind if you "abuse a versatile system by thinking dissociatively." (Now thats from my playstyle perspective not yours so no offense intended with the word abuse.) A system that is versatile won't force me to play dissociatively and thats all I care about. I don't care how you use the rules. But 4e made it impossible to avoid without massive houserules. So I hope 5e is a bit less forcing in it's choices.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6004561, member: 6698278"] Hit points are the way we communicate character state to the player. The player can't really feel what the character in that situation would be feeling. So yes it's an abstract that relates to the player what the character is sensing about his own state. While the granularity of hit points is a bit unrealistic, it is not at all unrealistic to know that if you take another hit you may die. Throughout history there have been people fighting on in the face of death or on the brink of death. Not unrealistic at all. A key point here is that I don't mind if you "abuse a versatile system by thinking dissociatively." (Now thats from my playstyle perspective not yours so no offense intended with the word abuse.) A system that is versatile won't force me to play dissociatively and thats all I care about. I don't care how you use the rules. But 4e made it impossible to avoid without massive houserules. So I hope 5e is a bit less forcing in it's choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
Top