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<blockquote data-quote="Imaro" data-source="post: 6004767" data-attributes="member: 48965"><p>Now who is moving goalposts... the original assertion was that the player knew what condition his character would have if he is hit. He doesn't, plain and simple and neither would the PC. Now... the player and PC both know he will be hurt in a broad sense (take damage) if he is hit... so you're example proves nothing and is actually a totally different discussion.</p><p> </p><p> </p><p></p><p> </p><p>So if you know this is possible and a decision of the player why does whether he has 1 hp or not matter... your example is of you commiting seppuku... killing your chracter, whether it's a narrativist system or not, dead is dead. In fact I would almost argue that the easy access to ressurection in 3.x D&D would facilitate these types of actions even better if you didn't want to permanently kill your character.</p><p> </p><p></p><p> </p><p>First let me state this upfront I'm not arguing for or against dissaociative mechanics... that's why I stayed away from the word. What I was arguing against was faulty logic or misrepresentation in statements made about hit points, as well as your statement that mechanics don't force people to do anything... so I'm not exactly sure what the above paragraph has to do with what I said. </p><p> </p><p></p><p> </p><p>Drama points and fate points can allow you to change minor details in scenes... that's not willpower unless you're playing Mage the Ascension.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6004767, member: 48965"] Now who is moving goalposts... the original assertion was that the player knew what condition his character would have if he is hit. He doesn't, plain and simple and neither would the PC. Now... the player and PC both know he will be hurt in a broad sense (take damage) if he is hit... so you're example proves nothing and is actually a totally different discussion. So if you know this is possible and a decision of the player why does whether he has 1 hp or not matter... your example is of you commiting seppuku... killing your chracter, whether it's a narrativist system or not, dead is dead. In fact I would almost argue that the easy access to ressurection in 3.x D&D would facilitate these types of actions even better if you didn't want to permanently kill your character. First let me state this upfront I'm not arguing for or against dissaociative mechanics... that's why I stayed away from the word. What I was arguing against was faulty logic or misrepresentation in statements made about hit points, as well as your statement that mechanics don't force people to do anything... so I'm not exactly sure what the above paragraph has to do with what I said. Drama points and fate points can allow you to change minor details in scenes... that's not willpower unless you're playing Mage the Ascension. [/QUOTE]
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