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<blockquote data-quote="Emerikol" data-source="post: 6004855" data-attributes="member: 6698278"><p>Look. It is absolutely the case that a person can know they are reaching the end of thier ability to defend. That if another blow lands they are going down. Nothing in the characters mind is different than the players. </p><p></p><p></p><p>They do not. You are equating numbers which we use to communicate status between player and character with dissociative mechanics. My character doesn't run past the enemy because he knows it's too risky. That he is close to death and if he tries he might go down. The character knows that. </p><p></p><p></p><p>If they even give lip service to modeling stamina then they would be fine. Daily spells aren't dissociative either. Of course the explanation is an essential aspect of whether a mechanic is dissociative or not. A paladin with a daily smite power is ok because a God can grant a daily power. A fighter with a daily crushing blow attack is not ok.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6004855, member: 6698278"] Look. It is absolutely the case that a person can know they are reaching the end of thier ability to defend. That if another blow lands they are going down. Nothing in the characters mind is different than the players. They do not. You are equating numbers which we use to communicate status between player and character with dissociative mechanics. My character doesn't run past the enemy because he knows it's too risky. That he is close to death and if he tries he might go down. The character knows that. If they even give lip service to modeling stamina then they would be fine. Daily spells aren't dissociative either. Of course the explanation is an essential aspect of whether a mechanic is dissociative or not. A paladin with a daily smite power is ok because a God can grant a daily power. A fighter with a daily crushing blow attack is not ok. [/QUOTE]
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