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<blockquote data-quote="Hussar" data-source="post: 6004908" data-attributes="member: 22779"><p>Really? A boxer knows EXACTLY which blow is going to knock him out? He knows that he's taken X number of hits and that the next one is guaranteed to either KO him or render him to zero hp? (Satisfied Imaro?)</p><p></p><p>I'm thinking he doesn't know that. I'm pretty sure that someone facing Mike Tyson in the early days didn't know that they were going to get knocked out within the first round.</p><p></p><p></p><p></p><p>How?</p><p></p><p>In 3e, since some people are insisting we be specific about edition, I could take a critical hit for the first time from an opponent and be dropped despite having full hit points. I'm not close to death. I haven't taken a single point of damage at all. Yet, I, the player, certainly know that. </p><p></p><p></p><p></p><p>Sigh. So, we're back to "it's okay because it's magic"? What's wrong with Martial powers being Extraordinary in origin (a la 3e's definition of Extraordinary - not magical, but certainly beyond "normal" physics)? Is it because the rules don't specify that? Is it simply that the game designers didn't lock down a single definition of how Martial Dailies work that is causing the problem? </p><p></p><p>------------</p><p></p><p>Why aren't Combat Superiority dice also breaking your immersion? After all, I can retcon an attack so long as I have CS dice available. A creature can hit me, deal damage and I can spend dice to reduce that damage. This is 100% dissociated. The character isn't doing this, obviously, since the character would be trying to minimize damage all the time. Yet, at any point in time, I, the player, can reduce any hit, to the point where the "hit" does no damage.</p><p></p><p>How is this any different from, say, a Warlord's Healing? After all, there are ways for a fighter to reduce damage to other character's as well. The playtest Dwarven Fighter has this (although at the moment, I don't remember what it's called). </p><p></p><p>Any attack made against this character or any PC adjacent to this character can be retconned any time the player chooses.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6004908, member: 22779"] Really? A boxer knows EXACTLY which blow is going to knock him out? He knows that he's taken X number of hits and that the next one is guaranteed to either KO him or render him to zero hp? (Satisfied Imaro?) I'm thinking he doesn't know that. I'm pretty sure that someone facing Mike Tyson in the early days didn't know that they were going to get knocked out within the first round. How? In 3e, since some people are insisting we be specific about edition, I could take a critical hit for the first time from an opponent and be dropped despite having full hit points. I'm not close to death. I haven't taken a single point of damage at all. Yet, I, the player, certainly know that. Sigh. So, we're back to "it's okay because it's magic"? What's wrong with Martial powers being Extraordinary in origin (a la 3e's definition of Extraordinary - not magical, but certainly beyond "normal" physics)? Is it because the rules don't specify that? Is it simply that the game designers didn't lock down a single definition of how Martial Dailies work that is causing the problem? ------------ Why aren't Combat Superiority dice also breaking your immersion? After all, I can retcon an attack so long as I have CS dice available. A creature can hit me, deal damage and I can spend dice to reduce that damage. This is 100% dissociated. The character isn't doing this, obviously, since the character would be trying to minimize damage all the time. Yet, at any point in time, I, the player, can reduce any hit, to the point where the "hit" does no damage. How is this any different from, say, a Warlord's Healing? After all, there are ways for a fighter to reduce damage to other character's as well. The playtest Dwarven Fighter has this (although at the moment, I don't remember what it's called). Any attack made against this character or any PC adjacent to this character can be retconned any time the player chooses. [/QUOTE]
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