Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 6004945" data-attributes="member: 6698278"><p>As your hit points go down, you are aware of getting wounds and growing more tired. So as you defend each time it is harder and harder to successfully ward off attack. So yes you do know. I'm not saying you know 1 vs 2. But you know you are really low and in danger. The numbers are an abstraction I agree and a way to communicate the information from character to player. But the fact you are way low and in danger is not unknown.</p><p></p><p>It's kind of humorous really. The people who don't mind dissociated mechanics (as defined elsewhere) are thinking dissociatively about all kinds of things. Thats an interesting revelation. </p><p></p><p></p><p></p><p>Are you actually trying to argue that while your character is dead and you are not as a player that it's dissociative. Come on. At that moment your character has flatlined. No need to worry about dissociation. </p><p></p><p></p><p>You could devise a world and/or game where all character classes are magical. You'd probably want some non-magical types as npcs. Thats not D&D. Thats not a game I'd be all that interested in playing but you could do it. At that moment the issue would not be that it is dissociative but rather just not the game I'm looking for. </p><p></p><p>------------</p><p></p><p></p><p>Well for one I'm reserving judgment on CS. So far since CS dice are available every single round it represents the fighter choosing to use his skill to defend more or to attack more. Meaning he can defend every single time but there may be times where he'd rather press the attack and take more chances. I suspect some of the things a fighter will be able to use these dice for though will be dissociative. The guardian speciality is clearly dissociative since its 2/day.</p><p></p><p></p><p>The explanation is that the fighter is blocking the enemy. Attempting to turn aside the blow. Sometimes thats not 100% successful. Meaning partial damage is averted.</p><p></p><p></p><p>If it is allowed after the attack and/or damage has already been rolled then yeah I'd say that is dissociative. The fighter should have to choose to defend before the attack roll is made.</p><p></p><p>I definitely wouldn't hold up 5e as a perfect example of non-dissociative mechanics. It's not rife wth them though at this moment. I do have fears they will go this way though. If they do then I'll find another game to play.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6004945, member: 6698278"] As your hit points go down, you are aware of getting wounds and growing more tired. So as you defend each time it is harder and harder to successfully ward off attack. So yes you do know. I'm not saying you know 1 vs 2. But you know you are really low and in danger. The numbers are an abstraction I agree and a way to communicate the information from character to player. But the fact you are way low and in danger is not unknown. It's kind of humorous really. The people who don't mind dissociated mechanics (as defined elsewhere) are thinking dissociatively about all kinds of things. Thats an interesting revelation. Are you actually trying to argue that while your character is dead and you are not as a player that it's dissociative. Come on. At that moment your character has flatlined. No need to worry about dissociation. You could devise a world and/or game where all character classes are magical. You'd probably want some non-magical types as npcs. Thats not D&D. Thats not a game I'd be all that interested in playing but you could do it. At that moment the issue would not be that it is dissociative but rather just not the game I'm looking for. ------------ Well for one I'm reserving judgment on CS. So far since CS dice are available every single round it represents the fighter choosing to use his skill to defend more or to attack more. Meaning he can defend every single time but there may be times where he'd rather press the attack and take more chances. I suspect some of the things a fighter will be able to use these dice for though will be dissociative. The guardian speciality is clearly dissociative since its 2/day. The explanation is that the fighter is blocking the enemy. Attempting to turn aside the blow. Sometimes thats not 100% successful. Meaning partial damage is averted. If it is allowed after the attack and/or damage has already been rolled then yeah I'd say that is dissociative. The fighter should have to choose to defend before the attack roll is made. I definitely wouldn't hold up 5e as a perfect example of non-dissociative mechanics. It's not rife wth them though at this moment. I do have fears they will go this way though. If they do then I'll find another game to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
Top