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<blockquote data-quote="Imaro" data-source="post: 6005244" data-attributes="member: 48965"><p>Well my original point in bringing up metagame mechanics was to dispute triqui's assertion that a mechanic can't force one to step out of his character's viewpoint it can only give incentive. I gave metagame mechanics as an example and listed drama points, fate points and action points as an example of mechanics that can force you to step out of your character's viewpoint when using them...</p><p> </p><p>Now triqui has shifted the goalposts so much that he's arguing against me about dissociative mechanics... which I didn't comment about (or is it metagame mechanics???) and has narrowed my example down to just one of the three I first presented instead of addressing all three... so yeah I'm not even sure what he is trying to have a conversation with me about at this point.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6005244, member: 48965"] Well my original point in bringing up metagame mechanics was to dispute triqui's assertion that a mechanic can't force one to step out of his character's viewpoint it can only give incentive. I gave metagame mechanics as an example and listed drama points, fate points and action points as an example of mechanics that can force you to step out of your character's viewpoint when using them... Now triqui has shifted the goalposts so much that he's arguing against me about dissociative mechanics... which I didn't comment about (or is it metagame mechanics???) and has narrowed my example down to just one of the three I first presented instead of addressing all three... so yeah I'm not even sure what he is trying to have a conversation with me about at this point. [/QUOTE]
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