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<blockquote data-quote="Emerikol" data-source="post: 6005633" data-attributes="member: 6698278"><p>There you go again. I'm sure there are many reasons to hate 4e. I have many such reasons. But this particular reason is distinct.</p><p></p><p></p><p>Write rules that are not plot coupons. I believe 95% of the time the rule can be written so it's not a plot coupon and thus a lot of trouble avoided up front. If though they refuse to acknowledge that a clear set of issues exist for a lot of people then they will crash and burn just as 4e did.</p><p></p><p></p><p></p><p>I get that you can't figure it out. Nothing is clearer. A lot of us do get it especially on this issue.</p><p></p><p></p><p></p><p>It is not. For those of us that recognize it as a problem, we all agree what is an isn't. It's people who deny their existance that have the issue not us. We are in unity. I read the dissociative mechanics blog and it rung completely true and I wrote my own blog about the same exact issue and gave almost the exact same explanation. We get it. You don't. Stop acting like what we get is not a game mechanic issue for us and that it is a distinct class of mechanics.</p><p></p><p></p><p>You are right. Your inability to even grasp what we talk of means I should stop talking with you about it. If I discover the devs on 5e don't get it either then I'll assume the game is going to be no good and move on. Somehow I think they won't have the same problem you do.</p><p></p><p></p><p></p><p>Unless you are saying meta-gaming is my issue, I find my issue more pressing.</p><p></p><p></p><p></p><p>If they showed me their mechanics ahead of time, I could likely point out simple adjustments in many cases and you wouldn't even realize my hand had been on the rules. In some cases perhaps you would of course.</p><p></p><p></p><p></p><p>I think as a 4e fan you are the least capable of realizing the problem. You probably enjoyed 4e more than any other edition. But I bet the majority (not all) of people who don't play 4e, would rather play any other edition. I'm in that group. </p><p></p><p>Here's just a few off the cuff things I think 4e did wrong at launch</p><p>1. Plot coupons with daily powers for martial characters.</p><p>2. Common mechanical structure. (AEDU). - 5e is avoiding</p><p>3. Utility magic very different and mostly moved to rituals. - 5e is avoiding.</p><p>4. Every class completely silo'd with it's own power set. - 5e not sure</p><p>5. Martial healing, healing surges, the whole healing system. - 5e has yet to avoid. They have promised modularity here.</p><p>6. Attitude. We are right and superior. You are wrong. - 5e is avoiding</p><p>7. Magic items. Snooze fest. - 5e not sure.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6005633, member: 6698278"] There you go again. I'm sure there are many reasons to hate 4e. I have many such reasons. But this particular reason is distinct. Write rules that are not plot coupons. I believe 95% of the time the rule can be written so it's not a plot coupon and thus a lot of trouble avoided up front. If though they refuse to acknowledge that a clear set of issues exist for a lot of people then they will crash and burn just as 4e did. I get that you can't figure it out. Nothing is clearer. A lot of us do get it especially on this issue. It is not. For those of us that recognize it as a problem, we all agree what is an isn't. It's people who deny their existance that have the issue not us. We are in unity. I read the dissociative mechanics blog and it rung completely true and I wrote my own blog about the same exact issue and gave almost the exact same explanation. We get it. You don't. Stop acting like what we get is not a game mechanic issue for us and that it is a distinct class of mechanics. You are right. Your inability to even grasp what we talk of means I should stop talking with you about it. If I discover the devs on 5e don't get it either then I'll assume the game is going to be no good and move on. Somehow I think they won't have the same problem you do. Unless you are saying meta-gaming is my issue, I find my issue more pressing. If they showed me their mechanics ahead of time, I could likely point out simple adjustments in many cases and you wouldn't even realize my hand had been on the rules. In some cases perhaps you would of course. I think as a 4e fan you are the least capable of realizing the problem. You probably enjoyed 4e more than any other edition. But I bet the majority (not all) of people who don't play 4e, would rather play any other edition. I'm in that group. Here's just a few off the cuff things I think 4e did wrong at launch 1. Plot coupons with daily powers for martial characters. 2. Common mechanical structure. (AEDU). - 5e is avoiding 3. Utility magic very different and mostly moved to rituals. - 5e is avoiding. 4. Every class completely silo'd with it's own power set. - 5e not sure 5. Martial healing, healing surges, the whole healing system. - 5e has yet to avoid. They have promised modularity here. 6. Attitude. We are right and superior. You are wrong. - 5e is avoiding 7. Magic items. Snooze fest. - 5e not sure. [/QUOTE]
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