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<blockquote data-quote="Emerikol" data-source="post: 6005704" data-attributes="member: 6698278"><p>There isn't a way if they are dailies. Well unless you make the fighter magical which would be one route. Not sure I'd enjoy that route but it would get rid of plot coupons. I've suggested on many occasions though other systems more akin to encounter based mechanics (not exactly but effectively so).</p><p></p><p></p><p>[quote author=56902498 post=523663899]</p><p>There was a clear set of issues being complained about with 3e, too, and 4e addressed them very well. That didn't save it. It may be that what's talked about and what's really an issue to the customer base can be two very different things. Or, it may be that the rejection of 4e had very little to do with its content.</p></blockquote><p>I would say we don't know which content but surely content is the issue. Its pretty hard to say that most people who hate 4e would come to like it if only they'd try it.</p><p></p><p></p><p>[quote author=56902498 post=523663899]</p><p>No matter how many times you imply that I'm an idiot for not agreeing with you. I'm opened to being convinced, but that would take a strong argument, something with some validity.</p><p>[/quote]</p><p>You can disagree that plot coupons are bad. Thats fine. Plenty of games have them including a new one by Monte Cook. But denying their existance is the issue. Or saying they are totally subjective. They are not. If they were totally subjective there wouldn't be all the agreement by those with issues. </p><p></p><p></p><p>[quote author=56902498 post=523663899]</p><p>Meta-gaming is closely related, I'm sure. Though, it's still primarily a player choice issue. You can choose to meta-game or not. No system can ever be so concrete and realistic that there aren't disconnects that leave room for meta-gaming. It has the virtue of being a concept that ante-dates 4e, though.</p><p>[/quote]</p><p>Well there is realism, abstraction, and plot coupons. I can tolerate some of the first two but not much of the last. And its partly because games exist without them so I'll go to those games first.</p><p></p><p>[quote author=56902498 post=523663899]</p><p>....stuff about 4e....</p><p>[/quote]</p><p></p><p>I keep thinking that if the 4vengers are really happy with 5e there is no way I will be. They just want a different game. My hope is I can pop out their module and put in my own. But I'm not really confident the devs understand the issues either. If they don't understand the issues then of course they are doomed to fall into problems.</p><p></p><p>While I'm sure I had some issues with spells in 3e and houseruled a few, I overally didn't have a balance issue with that game. There were individual classes that I would have helped. Rogue for example. But fighter, wizard, and cleric all played really well together in my campaigns.</p><p></p><p>I'm ready to do one of three things.</p><p>1. Make 5e work when they release it. Looking less likely by the day.</p><p>2. Go to Pathfinder and houserule it heavily. Why bother?</p><p>3. Just write my down d20 variant. I've gotten it about 50% written right now.</p><p></p><p>3 is the hardest work but it will obviously be the most rewarding and likely the most satisfying to play. 2 is ok but I've done that. 1 is the big question mark. I just don't know what they'll do. But CS is definitely scaring me away.</p><p>[/QUOTE]</p>
[QUOTE="Emerikol, post: 6005704, member: 6698278"] There isn't a way if they are dailies. Well unless you make the fighter magical which would be one route. Not sure I'd enjoy that route but it would get rid of plot coupons. I've suggested on many occasions though other systems more akin to encounter based mechanics (not exactly but effectively so). [quote author=56902498 post=523663899] There was a clear set of issues being complained about with 3e, too, and 4e addressed them very well. That didn't save it. It may be that what's talked about and what's really an issue to the customer base can be two very different things. Or, it may be that the rejection of 4e had very little to do with its content. [/quote] I would say we don't know which content but surely content is the issue. Its pretty hard to say that most people who hate 4e would come to like it if only they'd try it. [quote author=56902498 post=523663899] No matter how many times you imply that I'm an idiot for not agreeing with you. I'm opened to being convinced, but that would take a strong argument, something with some validity. [/quote] You can disagree that plot coupons are bad. Thats fine. Plenty of games have them including a new one by Monte Cook. But denying their existance is the issue. Or saying they are totally subjective. They are not. If they were totally subjective there wouldn't be all the agreement by those with issues. [quote author=56902498 post=523663899] Meta-gaming is closely related, I'm sure. Though, it's still primarily a player choice issue. You can choose to meta-game or not. No system can ever be so concrete and realistic that there aren't disconnects that leave room for meta-gaming. It has the virtue of being a concept that ante-dates 4e, though. [/quote] Well there is realism, abstraction, and plot coupons. I can tolerate some of the first two but not much of the last. And its partly because games exist without them so I'll go to those games first. [quote author=56902498 post=523663899] ....stuff about 4e.... [/quote] I keep thinking that if the 4vengers are really happy with 5e there is no way I will be. They just want a different game. My hope is I can pop out their module and put in my own. But I'm not really confident the devs understand the issues either. If they don't understand the issues then of course they are doomed to fall into problems. While I'm sure I had some issues with spells in 3e and houseruled a few, I overally didn't have a balance issue with that game. There were individual classes that I would have helped. Rogue for example. But fighter, wizard, and cleric all played really well together in my campaigns. I'm ready to do one of three things. 1. Make 5e work when they release it. Looking less likely by the day. 2. Go to Pathfinder and houserule it heavily. Why bother? 3. Just write my down d20 variant. I've gotten it about 50% written right now. 3 is the hardest work but it will obviously be the most rewarding and likely the most satisfying to play. 2 is ok but I've done that. 1 is the big question mark. I just don't know what they'll do. But CS is definitely scaring me away. [/QUOTE]
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