Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6005793" data-attributes="member: 42582"><p>The point is that you can know that if you take another hit you <em>will</em> die (if you have 1 hp left and the assailant is a storm giant), or that no matter how far you fall you will never die (if you have 121 hp left, given that maximum falling damage is 120 hp). And furthermore, as [MENTION=57948]triqui[/MENTION] has pointed out, this information is vitally relevant to many play decisions.</p><p></p><p>The player, in many situations, knows that the damage will be 11+ - for example, if the PC jumps over a cliff of more than 100', or if the attack is from a giant wielding a two-handed weapon.</p><p></p><p>You can contrive such situations - for example, where the PC has 1 hp left and the minimum damage is 1. My point is that there are many situations where the PC has X hp left, and the minimum damage is greater than X (or X+9 for 3E, or X+3 for AD&D 1st ed, etc), and many situations also where the PC has Y hp left, and the maximum damage is less than Y. And the player can know those maxima or minima, and hence can know what the PC cannot know.</p><p></p><p>Falling is an obvious source of such situations.</p><p></p><p>But there are many others. If my PC has 20 hp left, and a single militia member is pointing a crossbow at me, I <em>know</em> my PC can't die from that shot (max damage will be something like 6 or 8 or 10, depending on precise edition). The PC can't know that.</p><p></p><p>And if my PC has 1 hp left, and is about to be breathed on by an ancient red dragon, I know that my PC will be unconscious, probably dead, after that breath, whereas the PC <em>can't</em> know that, given that s/he miraculously survived the earlier breath still conscious!</p><p></p><p>Even for those who run hit points as meat, this is still pretty weird - becaue the meat is hacked away completely predictably like lengths of a plank of wood being sawed off.</p><p></p><p>Yes. That shows that you all have the same preferences - you don't mind hit points, but you don't like encounter powers. But it doesn't tell us that there is any deep difference between those two mechanics other than that you like (or at least put up with) one and not the other. A perfectly viable explanation, for example, might be familiarity.</p><p></p><p>But there is no reason to think that they have much in common besides being "metagame mechanics that were new to D&D with 4e".</p></blockquote><p></p>
[QUOTE="pemerton, post: 6005793, member: 42582"] The point is that you can know that if you take another hit you [I]will[/I] die (if you have 1 hp left and the assailant is a storm giant), or that no matter how far you fall you will never die (if you have 121 hp left, given that maximum falling damage is 120 hp). And furthermore, as [MENTION=57948]triqui[/MENTION] has pointed out, this information is vitally relevant to many play decisions. The player, in many situations, knows that the damage will be 11+ - for example, if the PC jumps over a cliff of more than 100', or if the attack is from a giant wielding a two-handed weapon. You can contrive such situations - for example, where the PC has 1 hp left and the minimum damage is 1. My point is that there are many situations where the PC has X hp left, and the minimum damage is greater than X (or X+9 for 3E, or X+3 for AD&D 1st ed, etc), and many situations also where the PC has Y hp left, and the maximum damage is less than Y. And the player can know those maxima or minima, and hence can know what the PC cannot know. Falling is an obvious source of such situations. But there are many others. If my PC has 20 hp left, and a single militia member is pointing a crossbow at me, I [I]know[/I] my PC can't die from that shot (max damage will be something like 6 or 8 or 10, depending on precise edition). The PC can't know that. And if my PC has 1 hp left, and is about to be breathed on by an ancient red dragon, I know that my PC will be unconscious, probably dead, after that breath, whereas the PC [I]can't[/I] know that, given that s/he miraculously survived the earlier breath still conscious! Even for those who run hit points as meat, this is still pretty weird - becaue the meat is hacked away completely predictably like lengths of a plank of wood being sawed off. Yes. That shows that you all have the same preferences - you don't mind hit points, but you don't like encounter powers. But it doesn't tell us that there is any deep difference between those two mechanics other than that you like (or at least put up with) one and not the other. A perfectly viable explanation, for example, might be familiarity. But there is no reason to think that they have much in common besides being "metagame mechanics that were new to D&D with 4e". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
Top