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<blockquote data-quote="Remathilis" data-source="post: 6005919" data-attributes="member: 7635"><p>8. Common advancement of math, which breaks down and needs feat-based fixes to keep competitive. - Bounded accuracy has (so far) avoided this.</p><p>9. Monsters that were boring, broken, and lead to grindy, uninteresting slogs or complete routes. - Quick combat so far, but lets see what happens with monsters more complex than humanoids. </p><p>10. Forcing every class into 4 roles which changed the flavor of some classes (rangers becoming more rogue-like than warrior-like, bards and artificers becoming healers like clerics) and forced certain mechanics (Leader X Word healing, Defender Marks, Striker bonus damage) to be balanced against one another, leading to stagnant classes and repetition until Psions (and later Essentials) broke the molds. - 5e has so far given each class a unique hook and restored certain role protection, but we won't know until we see more classes.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6005919, member: 7635"] 8. Common advancement of math, which breaks down and needs feat-based fixes to keep competitive. - Bounded accuracy has (so far) avoided this. 9. Monsters that were boring, broken, and lead to grindy, uninteresting slogs or complete routes. - Quick combat so far, but lets see what happens with monsters more complex than humanoids. 10. Forcing every class into 4 roles which changed the flavor of some classes (rangers becoming more rogue-like than warrior-like, bards and artificers becoming healers like clerics) and forced certain mechanics (Leader X Word healing, Defender Marks, Striker bonus damage) to be balanced against one another, leading to stagnant classes and repetition until Psions (and later Essentials) broke the molds. - 5e has so far given each class a unique hook and restored certain role protection, but we won't know until we see more classes. [/QUOTE]
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