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<blockquote data-quote="triqui" data-source="post: 6006020" data-attributes="member: 57948"><p>It is dissociative. But it is not a plot coupon, by the definition you gave us a few posts a go. By any way. Because it fails to fulfill the qualities you said something has to have to be a plot coupon:</p><p></p><p>1) it does not modify the story. </p><p></p><p>2) It's not done by the player in a way that his character couldn't do. </p><p></p><p> It woudn't be a plot coupon, by your definition, because:</p><p>1) it does not modify the story. It just do damage. If doing damage is modifying the story, then basic attacks are plot coupons also.</p><p></p><p>2) It's not done by the player in a way that his character couldn't do.</p><p></p><p>Although it is dissociative.</p><p>"Oh, divine heroinous! I'm here, fighting three evil demons from the evil Abyss, which came to defile your sacred sanctum, sent by you, personally! I'll smite them, to your glory, and to save the lives of the inocents who are praying you in this holy temple!</p><p></p><p>Here I go! ONE. TWO! Thr..err.. what the... Why can`t I smite the third one? Why does Heroious ignore me? Why would he want me to fail, die, his temple desecrated, and his inocent followers to be brutally murdered and raped?"</p><p></p><p>Dissonance, dissociation and plot coupon are different things, as per your own definition of plot coupons you wrote a few posts ago.</p><p></p><p>The paladin smite evil is dissociative. It's just dissociative in a different scale, one that you, and your personal taste, do not mind. Let's say it's not a gorilla in the room, it's just a big chimp in the room. Your selective perception, which is based in your tastes, allow you to coexist with the chimp, while make the gorilla too obvious.</p><p></p><p></p><p></p><p></p><p>That's false. The brutal strike has a world explanation: he strikes brutally. He is perfectly capable to do so.</p><p></p><p>*The fact he couldn't do it again in a day* is a different story, though, and it might need some extra work. For example, he learnt to fight in the "house of prideful fencing". He made a vow not to do the same strike twice in a given day, ever. There you go, in-game and in-world explanation.</p><p></p><p>That something can't be explained "in real world" is not the same that it cannot be explained "in game world".</p><p></p><p>And whatever, what I'm trying to say here is: yes, martial dailies are a dissociative mechanic. So are hit points, in a different scale. However, Martial dailies aren't a plot coupon, by your definition, becouse they:</p><p>1) do not modify the story. They just do damage. <em>Wish</em> do modifiy the story.</p><p></p><p>2) It's not done by the player in a way that his character couldn't do. A martial character can do martial moves.</p><p></p><p>What it does, however, is being an abstract mechanic which spends resources. In a way that you happen not to like. However, it is not a plot coupon, because it fails the other 2 (and main) qualities. For the same reasons a plane is not a bird, even if it flies.</p></blockquote><p></p>
[QUOTE="triqui, post: 6006020, member: 57948"] It is dissociative. But it is not a plot coupon, by the definition you gave us a few posts a go. By any way. Because it fails to fulfill the qualities you said something has to have to be a plot coupon: 1) it does not modify the story. 2) It's not done by the player in a way that his character couldn't do. It woudn't be a plot coupon, by your definition, because: 1) it does not modify the story. It just do damage. If doing damage is modifying the story, then basic attacks are plot coupons also. 2) It's not done by the player in a way that his character couldn't do. Although it is dissociative. "Oh, divine heroinous! I'm here, fighting three evil demons from the evil Abyss, which came to defile your sacred sanctum, sent by you, personally! I'll smite them, to your glory, and to save the lives of the inocents who are praying you in this holy temple! Here I go! ONE. TWO! Thr..err.. what the... Why can`t I smite the third one? Why does Heroious ignore me? Why would he want me to fail, die, his temple desecrated, and his inocent followers to be brutally murdered and raped?" Dissonance, dissociation and plot coupon are different things, as per your own definition of plot coupons you wrote a few posts ago. The paladin smite evil is dissociative. It's just dissociative in a different scale, one that you, and your personal taste, do not mind. Let's say it's not a gorilla in the room, it's just a big chimp in the room. Your selective perception, which is based in your tastes, allow you to coexist with the chimp, while make the gorilla too obvious. That's false. The brutal strike has a world explanation: he strikes brutally. He is perfectly capable to do so. *The fact he couldn't do it again in a day* is a different story, though, and it might need some extra work. For example, he learnt to fight in the "house of prideful fencing". He made a vow not to do the same strike twice in a given day, ever. There you go, in-game and in-world explanation. That something can't be explained "in real world" is not the same that it cannot be explained "in game world". And whatever, what I'm trying to say here is: yes, martial dailies are a dissociative mechanic. So are hit points, in a different scale. However, Martial dailies aren't a plot coupon, by your definition, becouse they: 1) do not modify the story. They just do damage. [i]Wish[/i] do modifiy the story. 2) It's not done by the player in a way that his character couldn't do. A martial character can do martial moves. What it does, however, is being an abstract mechanic which spends resources. In a way that you happen not to like. However, it is not a plot coupon, because it fails the other 2 (and main) qualities. For the same reasons a plane is not a bird, even if it flies. [/QUOTE]
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