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<blockquote data-quote="triqui" data-source="post: 6006073" data-attributes="member: 57948"><p>That fencing is historical does not mean a lot in a fictional world. It woulld, if D&D would be simulating reality. If D&D is meant to simulate other things (such as fantasy worlds), it does not. In fantasy worlds, Bewoulf was able to kill demons with his barehands. Achilles could defeat a <em>river</em> with it's <em>anger</em>, and this is a paragraph describing Sir Kay, one of the Knights of the Round Table:</p><p><em>"nine nights and nine days his breath lasted under water, nine nights and nine days would he be without sleep. A wound from Cai's sword no physician might heal. When it pleased him, he would be as tall as the tallest tree in the forest. When the rain was heaviest, whatever he held in his hand would be dry for a handbreadth before and behind, because of the greatness of his heat, and, when his companions were coldest, he would be as fuel for them to light a fire".</em></p><p><em></em></p><p>Aragorn was able to run 150 miles in 4 days, which is pretty impresive, although no match to Hector fighting Ajax for a whole day before they both sign a draw.</p><p></p><p>So the only reason to make D&D fighters "mundane", is if you want them so. </p><p></p><p>What people who like balance want theif fighters to do, is being on par with Spellcasters. </p><p>If spellcasters can cast a lightning bolt, which damage everybody in a line, they want the fighter to be able to charge, and sweep everybody in a line with his sword. If a spellcaster can cast "finger of death" they want to know why a fighter cant "stab the heart" for the same effect.</p><p>If a spellcaster can overcome hit points with a "hold person", they ask why a fighter can't cower his target in fear with a "intimidating shout"</p><p>And if a spellcaster can cast "displace self" and ignore 50% of the attacks, why a fighter can't go into "defensive stance" and dodge 50% of the incoming attacks? Why not a "dodging nicely stance" that gives you damage reduction similar to Stoneskin (as Hit Points are also dodge, stamina, etc, you don't need to have a real hardened skin, just the damage reduction)</p><p></p><p>See, they aren't even asking for "teleport", "fly", "limited wish" or "Summon Monster IX".</p></blockquote><p></p>
[QUOTE="triqui, post: 6006073, member: 57948"] That fencing is historical does not mean a lot in a fictional world. It woulld, if D&D would be simulating reality. If D&D is meant to simulate other things (such as fantasy worlds), it does not. In fantasy worlds, Bewoulf was able to kill demons with his barehands. Achilles could defeat a [i]river[/i] with it's [i]anger[/i], and this is a paragraph describing Sir Kay, one of the Knights of the Round Table: [i]"nine nights and nine days his breath lasted under water, nine nights and nine days would he be without sleep. A wound from Cai's sword no physician might heal. When it pleased him, he would be as tall as the tallest tree in the forest. When the rain was heaviest, whatever he held in his hand would be dry for a handbreadth before and behind, because of the greatness of his heat, and, when his companions were coldest, he would be as fuel for them to light a fire". [/i] Aragorn was able to run 150 miles in 4 days, which is pretty impresive, although no match to Hector fighting Ajax for a whole day before they both sign a draw. So the only reason to make D&D fighters "mundane", is if you want them so. What people who like balance want theif fighters to do, is being on par with Spellcasters. If spellcasters can cast a lightning bolt, which damage everybody in a line, they want the fighter to be able to charge, and sweep everybody in a line with his sword. If a spellcaster can cast "finger of death" they want to know why a fighter cant "stab the heart" for the same effect. If a spellcaster can overcome hit points with a "hold person", they ask why a fighter can't cower his target in fear with a "intimidating shout" And if a spellcaster can cast "displace self" and ignore 50% of the attacks, why a fighter can't go into "defensive stance" and dodge 50% of the incoming attacks? Why not a "dodging nicely stance" that gives you damage reduction similar to Stoneskin (as Hit Points are also dodge, stamina, etc, you don't need to have a real hardened skin, just the damage reduction) See, they aren't even asking for "teleport", "fly", "limited wish" or "Summon Monster IX". [/QUOTE]
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