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<blockquote data-quote="Ahnehnois" data-source="post: 6006145" data-attributes="member: 17106"><p>I guess a whole lot of people have that style, then...</p><p></p><p>Really, it's the other way around. There's one style or a small set of styles that breaks it, while everyone else is happy.</p><p></p><p>On what basis has anyone rejected any magic system? If you had an actual example of this kind of inconsistency, rather than a made-up one, it might carry more weight.</p><p></p><p>Your own definition of balance, however is. "Balance" like "tactical play" and "ease of DMing" are terms that have meaning, but which have been narrowly redefined and co-opted to become "defined-just-for-the-edition-war slogans".</p><p></p><p>For example, I could just as easily provide a long-winded rationale about how any form of per-day character abilities are not "fun" (as many believe). Fun is a far more fundamental game design principle than balance. You might very well reject that rationale, at which point, I could characterize you as rejecting all rationales and being anti-fun, and asky why everyone who plays 4e hates fun and why the company that makes it tried to stomp out whatever fun we could have playing non-caster classes.</p><p></p><p>Or I could choose not to do that.</p><p></p><p>I'd allow a Tiefling warlock PC to make a complex skill check.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6006145, member: 17106"] I guess a whole lot of people have that style, then... Really, it's the other way around. There's one style or a small set of styles that breaks it, while everyone else is happy. On what basis has anyone rejected any magic system? If you had an actual example of this kind of inconsistency, rather than a made-up one, it might carry more weight. Your own definition of balance, however is. "Balance" like "tactical play" and "ease of DMing" are terms that have meaning, but which have been narrowly redefined and co-opted to become "defined-just-for-the-edition-war slogans". For example, I could just as easily provide a long-winded rationale about how any form of per-day character abilities are not "fun" (as many believe). Fun is a far more fundamental game design principle than balance. You might very well reject that rationale, at which point, I could characterize you as rejecting all rationales and being anti-fun, and asky why everyone who plays 4e hates fun and why the company that makes it tried to stomp out whatever fun we could have playing non-caster classes. Or I could choose not to do that. I'd allow a Tiefling warlock PC to make a complex skill check. [/QUOTE]
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