Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6006157" data-attributes="member: 996"><p>A lot of people have been playing D&D for a long time. Either they figure out one way or another how to play it without it falling apart on them (simply not playing it to very high level, for instance), or they fix it, or they learn to like the way it breaks (especially once you have the system mastery to break it in your favor). </p><p></p><p>The prescription to balance 3.x at higher levels includes things like: Never allow the 5MWD, anytime the party tries to rest before you've managed to squeeze a few rounds of relative ineffetiveness out of the casters, you have their Rope Trick or MMM dispelled or their planar sanctum breached or lever them with extreme time pressure or whatever it takes. Provide the party with false or misleading information as to what threats will be faced in the 'day' to come - yes, even though they have all manner of divination spells to see through such things. Make liberal use of anti-magic fields and zones, but tone down the encounters that include them to be handled by the non-casters at their now greatly-reduced strength. Provide non-casters with 'make work' encounters and challenges that are too trivial to expend spells on (depends on cracking down on resting, above). Populate encounters with 'sacrificial' enemies whose only purpose is to look bad-ass enough to draw the inevitable first wave of SoDs and the like, then start the real encounter. Etc, etc, etc... </p><p></p><p>It helps if you have some player restraint, too - if the skilled optimizer plays the fighter, while the casual player has fun with a blasting sorcerer, you'll have a lot fewer issues with caster dominance.</p><p></p><p>'Tactical play' certainly has suffered from that. It's been taken from having a broad, interesting range of options in combat, to 'playing on a grid.' </p><p></p><p>Personally, I like a fairly expansive definition of Balance. Otherwise you fall into absurdities like 'balance just makes everyone the same.' </p><p></p><p>Fun is entirely subjective, so, yeah, I'm sure you could.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6006157, member: 996"] A lot of people have been playing D&D for a long time. Either they figure out one way or another how to play it without it falling apart on them (simply not playing it to very high level, for instance), or they fix it, or they learn to like the way it breaks (especially once you have the system mastery to break it in your favor). The prescription to balance 3.x at higher levels includes things like: Never allow the 5MWD, anytime the party tries to rest before you've managed to squeeze a few rounds of relative ineffetiveness out of the casters, you have their Rope Trick or MMM dispelled or their planar sanctum breached or lever them with extreme time pressure or whatever it takes. Provide the party with false or misleading information as to what threats will be faced in the 'day' to come - yes, even though they have all manner of divination spells to see through such things. Make liberal use of anti-magic fields and zones, but tone down the encounters that include them to be handled by the non-casters at their now greatly-reduced strength. Provide non-casters with 'make work' encounters and challenges that are too trivial to expend spells on (depends on cracking down on resting, above). Populate encounters with 'sacrificial' enemies whose only purpose is to look bad-ass enough to draw the inevitable first wave of SoDs and the like, then start the real encounter. Etc, etc, etc... It helps if you have some player restraint, too - if the skilled optimizer plays the fighter, while the casual player has fun with a blasting sorcerer, you'll have a lot fewer issues with caster dominance. 'Tactical play' certainly has suffered from that. It's been taken from having a broad, interesting range of options in combat, to 'playing on a grid.' Personally, I like a fairly expansive definition of Balance. Otherwise you fall into absurdities like 'balance just makes everyone the same.' Fun is entirely subjective, so, yeah, I'm sure you could. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
Top