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<blockquote data-quote="Nagol" data-source="post: 6006187" data-attributes="member: 23935"><p>I'd be happier with that model, sure. I don't even think having them at-will is all that bad and having the Martial character work sort of like a Sorcerer (small number of abilities powered from a central pool; the abilities can be used interchanably) fits the concept of endurance better than having a few abilities that each can be used once.</p><p></p><p>On a separate note, I think you could add much more over-the-top combat abilities and still end up with the Martial characters being seriously dependent on the spellcasters.</p><p></p><p><strong>Death Blow: </strong> Once a round, instead of rolling damage, the Fighter may declare an opponent struck in combat dead. Use: At-will; Saving throw: none.</p><p></p><p>What does this do in the game, really? It shortens combat. Pre-4e, who cares if the arcanist is clearly inferior in combat?</p><p></p><p>When do spellcasters in pre-4e outshine non-spellcasters? Higher levels. Why? It's not because their abilty to inflict damage goes up more than the non-spellcasters; in my 3.5, the Dwarven Fighter was throwing down more damage each round than the 2 arcanists combined. It is because without the spellcasters, the group cannot discover the adventure site, cannot reach the adventure site, cannot investigate the adventure site, cannot endure the adventure site, cannot rest and recover from anything inflicted upon them throughout the adventure, and cannot return from the adventure site.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6006187, member: 23935"] I'd be happier with that model, sure. I don't even think having them at-will is all that bad and having the Martial character work sort of like a Sorcerer (small number of abilities powered from a central pool; the abilities can be used interchanably) fits the concept of endurance better than having a few abilities that each can be used once. On a separate note, I think you could add much more over-the-top combat abilities and still end up with the Martial characters being seriously dependent on the spellcasters. [B]Death Blow: [/B] Once a round, instead of rolling damage, the Fighter may declare an opponent struck in combat dead. Use: At-will; Saving throw: none. What does this do in the game, really? It shortens combat. Pre-4e, who cares if the arcanist is clearly inferior in combat? When do spellcasters in pre-4e outshine non-spellcasters? Higher levels. Why? It's not because their abilty to inflict damage goes up more than the non-spellcasters; in my 3.5, the Dwarven Fighter was throwing down more damage each round than the 2 arcanists combined. It is because without the spellcasters, the group cannot discover the adventure site, cannot reach the adventure site, cannot investigate the adventure site, cannot endure the adventure site, cannot rest and recover from anything inflicted upon them throughout the adventure, and cannot return from the adventure site. [/QUOTE]
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