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<blockquote data-quote="Emerikol" data-source="post: 6006539" data-attributes="member: 6698278"><p>I'm sorry I missed this post by triqui. The thread moves so fast. I noticed it quoted by Nagol. So I responded to the original. If i screwed up the quoting sorry. No crime intended.</p><p></p><p></p><p></p><p>Actually this is pretty funny. I am designing a fantasy rpg right now. I'm kind of afraid 5e isn't going to do it for me. So I've been working diligently now for a few months. Your approach is has many elements in my own. I do avoid plot coupons but most of your stuff can be designed that way. I avoided the record keeping of stamina points because I wanted to keep it to a minimum.</p><p></p><p>Everything for the fighter is either at-will or reactive. The structure of play is such that the fighter can do some of the stuff you mentioned just because he can. Spells have limitations that affect your manueverability etc... I don't want to give too much away but when I get it read to go you might be someone I'd run it by just to get the perspective from the other side. Of course I write it to please myself but that doesn't necessarily mean it couldn't have fun features for other styles. I'm not deliberating opposing any style. I'm just making sure mine is supported.</p><p></p><p>So no. In principle I'm not against such things. I would want to look at each power and really try to find the right fluff to make is non-dissociative. In rare cases perhaps that means the power has to be changed mechanically. But overall such an approach would work I think.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6006539, member: 6698278"] I'm sorry I missed this post by triqui. The thread moves so fast. I noticed it quoted by Nagol. So I responded to the original. If i screwed up the quoting sorry. No crime intended. Actually this is pretty funny. I am designing a fantasy rpg right now. I'm kind of afraid 5e isn't going to do it for me. So I've been working diligently now for a few months. Your approach is has many elements in my own. I do avoid plot coupons but most of your stuff can be designed that way. I avoided the record keeping of stamina points because I wanted to keep it to a minimum. Everything for the fighter is either at-will or reactive. The structure of play is such that the fighter can do some of the stuff you mentioned just because he can. Spells have limitations that affect your manueverability etc... I don't want to give too much away but when I get it read to go you might be someone I'd run it by just to get the perspective from the other side. Of course I write it to please myself but that doesn't necessarily mean it couldn't have fun features for other styles. I'm not deliberating opposing any style. I'm just making sure mine is supported. So no. In principle I'm not against such things. I would want to look at each power and really try to find the right fluff to make is non-dissociative. In rare cases perhaps that means the power has to be changed mechanically. But overall such an approach would work I think. [/QUOTE]
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