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<blockquote data-quote="Emerikol" data-source="post: 6006770" data-attributes="member: 6698278"><p>So far this is... so what. Of course no one has argued that chambermaids have levels. Or that the classes amongst the entire general populace aren't uncommon. Computer programmers are uncommon too but we aren't special. And if I need one I get one not an npc version.</p><p></p><p></p><p></p><p>The interesting thing about this is every module the ever made went against this logic. It's kind of like them saying hit points weren't real damage. Yet they took days to heal without magic. There were some definite inconsistencies in those days.</p><p></p><p></p><p>For me this view is really the most pernicious one. I thought 3e brought this view into the game but the seeds of it were obviously growing earlier. Fortunately the game didn't reflect this attitude as much until 3e. This DM doesn't say such things. The idea in my campaign is you start out normal and work your way up to greatness. In my world there are adventurers going out from every town all the time. Most don't return. The group hopefully sets itself apart.</p><p></p><p>Still is this not DM advice? Is there a rule in all of that? I thought the argument was about rules. There as been a great amount of D&D advice that I've dumped or ignored over the years. Some I've used as well. A DM picks and chooses what works for his campaign.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6006770, member: 6698278"] So far this is... so what. Of course no one has argued that chambermaids have levels. Or that the classes amongst the entire general populace aren't uncommon. Computer programmers are uncommon too but we aren't special. And if I need one I get one not an npc version. The interesting thing about this is every module the ever made went against this logic. It's kind of like them saying hit points weren't real damage. Yet they took days to heal without magic. There were some definite inconsistencies in those days. For me this view is really the most pernicious one. I thought 3e brought this view into the game but the seeds of it were obviously growing earlier. Fortunately the game didn't reflect this attitude as much until 3e. This DM doesn't say such things. The idea in my campaign is you start out normal and work your way up to greatness. In my world there are adventurers going out from every town all the time. Most don't return. The group hopefully sets itself apart. Still is this not DM advice? Is there a rule in all of that? I thought the argument was about rules. There as been a great amount of D&D advice that I've dumped or ignored over the years. Some I've used as well. A DM picks and chooses what works for his campaign. [/QUOTE]
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