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<blockquote data-quote="Tony Vargas" data-source="post: 6006900" data-attributes="member: 996"><p>What I mean is that a single encounter in which dailies can be expended freely (because the players feel they can arrange a sufficient 'rest' afterwards, for whatever in-game or meta-game reasons, for instance) has to be significantly more dangerous to represent the same level of challenge. It's not something that's terribly hard to compensate for, but it's a potential monkey-wrench. Players may 'go off on' an encounter that they concluded was tougher than it really was, making it trivial, and leaving them under-prepared for the next one ... so they decide to rest, making the next encounter, for which they were supposed to have already faced some attrition, /also/ easier than it was meant to be. </p><p></p><p>It's not nearly as problematic as class imbalance - it might lead to more rapid advancement then planned because tougher, higher-exp encounter need to be brought out more often, or it might make encounters seem less challenging, or it might result in the occasional TPK if it spirals out of control - but, depending on how dailies are distributed among classes, it could be in addition to class imbalance, and exacerbate it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6006900, member: 996"] What I mean is that a single encounter in which dailies can be expended freely (because the players feel they can arrange a sufficient 'rest' afterwards, for whatever in-game or meta-game reasons, for instance) has to be significantly more dangerous to represent the same level of challenge. It's not something that's terribly hard to compensate for, but it's a potential monkey-wrench. Players may 'go off on' an encounter that they concluded was tougher than it really was, making it trivial, and leaving them under-prepared for the next one ... so they decide to rest, making the next encounter, for which they were supposed to have already faced some attrition, /also/ easier than it was meant to be. It's not nearly as problematic as class imbalance - it might lead to more rapid advancement then planned because tougher, higher-exp encounter need to be brought out more often, or it might make encounters seem less challenging, or it might result in the occasional TPK if it spirals out of control - but, depending on how dailies are distributed among classes, it could be in addition to class imbalance, and exacerbate it. [/QUOTE]
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