Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6006988" data-attributes="member: 17106"><p>And should be. If all the D&D classes functioned equally well in all possible scenarios, I'd say something was very wrong. The question is, if you instead fight a campaign with a lot of straight-up battles back to back, are Tanky McGreataxe the Barbarian and Holyman Healbot the Cleric doing better. They should be.</p><p> </p><p>Well it's a good system as written, and incremental revisions like PF's are nice, but I'm not arguing that more serious revisions to the system and classes aren't needed. I just did precisely that for my home game, and have moved on to non-core classes. My fighter now gets an ability every level, improved saves, and action eceonomy advantages, as well as various other goodies. The main changes to spellcasters, OTOH, were knowledge bonuses and splitting their ability score dependencies, along with existing cutbacks on abusable spells. Revisions are good. Incidentally, barbarians and bards received some of my more substantial changes.</p><p></p><p>I simply don't think that a common mechanical structure or daily use-limited abilities is a positive development. In fact, I took out all the daily mechanics and made spellcasting more fluid. If someone else did a substive revision to the 3.5 classes and made them better, I'd sure look at it.</p><p></p><p>I don't think that's true. I hardly ever <em>have</em> to do anything to maintain those types of balance. It would take active effort on someone's part not to have them.</p><p></p><p>I prefer to work with a system that I know and have material for. Given that my preferences evolved over years, my home game has evolved with them. Were I to start over again, I would not use 3e as a base, but I have no desire to start over again.</p><p></p><p>Also, I would not use as my primary gaming system a non-open ruleset, which is most of them.</p><p></p><p>I'm skeptical that this applies to current D&D players, particularly given the vehemently negative reaction to 4e's take on hit points with daily martial healing and healing surges (taking them seriously as a metagame mechanic, in your words). I think that an equally huge step in the opposite direction would at least be received no worse than 4e, which has had some success, and might be received better. But that wasn't really what I was getting at.</p><p></p><p>I know a lot of intelligent, creative twenty-somethings who enjoy nerdy fiction-George R.R. Martin, comic books and their movies, Dragon Age and The Witcher, Battlestar Galactica, etc.-who have no idea what D&D is. When I explain the hobby to them, their main reservations aren't about '80's-driven moral panic, and they definitely aren't about fighter-caster imbalances or lack of access to healing. It's because they don't take it seriously. Their cultural touchstones are R-rated movies and HBO shows, they like shakycam and nonheroic protagonists. They want verisimilitude and real-world relevance in their fiction. They don't want anime style art or miniatures and battlegrids. WotC's mistake is in both oversimplifying the stereotypical "gamer" as being a person who spends all their free time on charop boards but also in ignoring anyone who doesn't play WoW or Warhammer or some version of D&D and yet could be very interested in roleplaying. 3e feels very reflective of certain cultural shifts in the '90's, but 4e does not feel like post-9/11 D&D. As I said, it seems like the people at D&D HQ (and in the industry as a whole) are simply out of touch with the times.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6006988, member: 17106"] And should be. If all the D&D classes functioned equally well in all possible scenarios, I'd say something was very wrong. The question is, if you instead fight a campaign with a lot of straight-up battles back to back, are Tanky McGreataxe the Barbarian and Holyman Healbot the Cleric doing better. They should be. Well it's a good system as written, and incremental revisions like PF's are nice, but I'm not arguing that more serious revisions to the system and classes aren't needed. I just did precisely that for my home game, and have moved on to non-core classes. My fighter now gets an ability every level, improved saves, and action eceonomy advantages, as well as various other goodies. The main changes to spellcasters, OTOH, were knowledge bonuses and splitting their ability score dependencies, along with existing cutbacks on abusable spells. Revisions are good. Incidentally, barbarians and bards received some of my more substantial changes. I simply don't think that a common mechanical structure or daily use-limited abilities is a positive development. In fact, I took out all the daily mechanics and made spellcasting more fluid. If someone else did a substive revision to the 3.5 classes and made them better, I'd sure look at it. I don't think that's true. I hardly ever [I]have[/I] to do anything to maintain those types of balance. It would take active effort on someone's part not to have them. I prefer to work with a system that I know and have material for. Given that my preferences evolved over years, my home game has evolved with them. Were I to start over again, I would not use 3e as a base, but I have no desire to start over again. Also, I would not use as my primary gaming system a non-open ruleset, which is most of them. I'm skeptical that this applies to current D&D players, particularly given the vehemently negative reaction to 4e's take on hit points with daily martial healing and healing surges (taking them seriously as a metagame mechanic, in your words). I think that an equally huge step in the opposite direction would at least be received no worse than 4e, which has had some success, and might be received better. But that wasn't really what I was getting at. I know a lot of intelligent, creative twenty-somethings who enjoy nerdy fiction-George R.R. Martin, comic books and their movies, Dragon Age and The Witcher, Battlestar Galactica, etc.-who have no idea what D&D is. When I explain the hobby to them, their main reservations aren't about '80's-driven moral panic, and they definitely aren't about fighter-caster imbalances or lack of access to healing. It's because they don't take it seriously. Their cultural touchstones are R-rated movies and HBO shows, they like shakycam and nonheroic protagonists. They want verisimilitude and real-world relevance in their fiction. They don't want anime style art or miniatures and battlegrids. WotC's mistake is in both oversimplifying the stereotypical "gamer" as being a person who spends all their free time on charop boards but also in ignoring anyone who doesn't play WoW or Warhammer or some version of D&D and yet could be very interested in roleplaying. 3e feels very reflective of certain cultural shifts in the '90's, but 4e does not feel like post-9/11 D&D. As I said, it seems like the people at D&D HQ (and in the industry as a whole) are simply out of touch with the times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
Top