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<blockquote data-quote="slobster" data-source="post: 6007032" data-attributes="member: 6693711"><p>Just putting in my 2 cents, but I know a few people like that, too. They seem like people who would love D&D if they ever gave it a fair shake, but they just can't take the game seriously. There is too much negative stigma attached.</p><p></p><p>I've gotten a few of them to play and enjoy it though, usually by introducing them to the basic concepts through board games and then segueing into an introductory adventure. And let me tell you, the stuff that they inevitably enjoy isn't gritty realism or the ability to explore the game world as a metaphor for real-world issues. It isn't usually the escapism either, or the ability to playact as a fantasy badass.</p><p></p><p>They enjoy the jokes and the silly situations that inherently emerge when you get a group of nerds around a table for a few hours and let them loose on a world of adventure. The stories that they tell the next day might be about the orc that they killed moments before it killed the wizard, but they will certainly be talking about the comeback they used against the town constable, or the joke they played on the goblin shaman.</p><p></p><p>I think anime art, battlegrids, and disassociative mechanics are pretty orthogonal to the discussion of how to get people interested in D&D for the first time. I think that the designers seem to be doing well with that in 5E so far: the really important things are to make a simple system that is easy to use, give everyone something cool to do, and then step back and let everyone have fun.</p></blockquote><p></p>
[QUOTE="slobster, post: 6007032, member: 6693711"] Just putting in my 2 cents, but I know a few people like that, too. They seem like people who would love D&D if they ever gave it a fair shake, but they just can't take the game seriously. There is too much negative stigma attached. I've gotten a few of them to play and enjoy it though, usually by introducing them to the basic concepts through board games and then segueing into an introductory adventure. And let me tell you, the stuff that they inevitably enjoy isn't gritty realism or the ability to explore the game world as a metaphor for real-world issues. It isn't usually the escapism either, or the ability to playact as a fantasy badass. They enjoy the jokes and the silly situations that inherently emerge when you get a group of nerds around a table for a few hours and let them loose on a world of adventure. The stories that they tell the next day might be about the orc that they killed moments before it killed the wizard, but they will certainly be talking about the comeback they used against the town constable, or the joke they played on the goblin shaman. I think anime art, battlegrids, and disassociative mechanics are pretty orthogonal to the discussion of how to get people interested in D&D for the first time. I think that the designers seem to be doing well with that in 5E so far: the really important things are to make a simple system that is easy to use, give everyone something cool to do, and then step back and let everyone have fun. [/QUOTE]
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