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<blockquote data-quote="Lanefan" data-source="post: 6008116" data-attributes="member: 29398"><p>You answered your own point in your second sentence - it goes from 1-30 and that's it. Which in and of itself would be fine provided the advancement through those 30 could be set to slow. Using published WotC adventures (which are a direct reflection of how the game is designed to be played), it can't; a single adventure often expects the whole party to be 2 or even 3 levels higher at the end than they were at the start and the challenges etc. are designed as such. 2-3 levels per adventure is gonna get you to 30 well within 3 years, unless your group doesn't meet often and-or the pace of play at the table is very slow.</p><p>Which is also exactly what 2e did. So, one could simply say I'm using 2e advancement in a 1e-like game.</p><p>I've seen it in 3e; the campaign lasted for 10 years (I stuck around for 6) and worked out mostly OK except the wealth-by-level guidelines went completely out the window. I suppose it could be done in 4e if one didn't use published adventures.</p><p>There's other ways to make 'em go long as well: multiple parties* within the same setting; allowing/encouraging players to cycle characters in and out (as a side effect these both further slow the overall level advancement), etc.</p><p></p><p>* - easily achieved in an existing party by splitting it somehow; one group goes off on adventure A then gets put on hold while the other group does adventure B, they then meet, rearrange themselves, and go off on adventures C and D, etc. It really helps if the players each have more than one character in the original party, however.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6008116, member: 29398"] You answered your own point in your second sentence - it goes from 1-30 and that's it. Which in and of itself would be fine provided the advancement through those 30 could be set to slow. Using published WotC adventures (which are a direct reflection of how the game is designed to be played), it can't; a single adventure often expects the whole party to be 2 or even 3 levels higher at the end than they were at the start and the challenges etc. are designed as such. 2-3 levels per adventure is gonna get you to 30 well within 3 years, unless your group doesn't meet often and-or the pace of play at the table is very slow. Which is also exactly what 2e did. So, one could simply say I'm using 2e advancement in a 1e-like game. I've seen it in 3e; the campaign lasted for 10 years (I stuck around for 6) and worked out mostly OK except the wealth-by-level guidelines went completely out the window. I suppose it could be done in 4e if one didn't use published adventures. There's other ways to make 'em go long as well: multiple parties* within the same setting; allowing/encouraging players to cycle characters in and out (as a side effect these both further slow the overall level advancement), etc. * - easily achieved in an existing party by splitting it somehow; one group goes off on adventure A then gets put on hold while the other group does adventure B, they then meet, rearrange themselves, and go off on adventures C and D, etc. It really helps if the players each have more than one character in the original party, however. Lanefan [/QUOTE]
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