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<blockquote data-quote="Obryn" data-source="post: 6008121" data-attributes="member: 11821"><p>No idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I tend to run shorter campaigns, myself. But to have a 3-year 4e campaign right now, it has to have started in 2008 or 2009. For 3e, games could have hit the 3 year mark anywhere from 2003 to ... well, <em>now</em>. So that's the stacked deck, basically; narrower mathematical opportunity.</p><p></p><p>I personally made the mistake of running through the HPE series for Campaign <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> . Nightwyrm Fortress, fortunately, is such a godawful adventure with zero redeeming qualities that I was able to cancel it and start over again with a better setting and a more cohesive character-centered game. I am guessing I am not alone in that.</p><p></p><p></p><p>That helps, no doubt. But the accelerated advancement of 3e and 4e makes those sorts of 10+ year games more difficult without slowing down advancement. I've slowed it somewhat myself, so 2 years in, we're at 15th.</p><p></p><p>And yes - restricted magic items + inherent bonuses is an awesome way to run the game.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6008121, member: 11821"] No idea. :) I tend to run shorter campaigns, myself. But to have a 3-year 4e campaign right now, it has to have started in 2008 or 2009. For 3e, games could have hit the 3 year mark anywhere from 2003 to ... well, [I]now[/I]. So that's the stacked deck, basically; narrower mathematical opportunity. I personally made the mistake of running through the HPE series for Campaign [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] . Nightwyrm Fortress, fortunately, is such a godawful adventure with zero redeeming qualities that I was able to cancel it and start over again with a better setting and a more cohesive character-centered game. I am guessing I am not alone in that. That helps, no doubt. But the accelerated advancement of 3e and 4e makes those sorts of 10+ year games more difficult without slowing down advancement. I've slowed it somewhat myself, so 2 years in, we're at 15th. And yes - restricted magic items + inherent bonuses is an awesome way to run the game. -O [/QUOTE]
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