Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badapple" data-source="post: 6012169" data-attributes="member: 71811"><p><strong>Cure Light Wound Wands</strong></p><p></p><p>I think there are two different forms of 3E that are being played. One has CLW wands and one doesn’t. I believe, more than any other factor, the CLW wand changes the game experience in so many ways that they are almost two totally different games.</p><p> </p><p>CLW wands have a negligible cost, whether crafted or purchased, so there are effectively no resources that are spent when using them. In games with CLW wands, clerics are free to use up much more of their spell slots for offensive or utility casting and they become extremely powerful characters. Occasionally if a party member is seriously in trouble a high level spell is used to drastically heal the player. But otherwise the little nicks and dings of combat are ignored until the encounter is over. Over time the DM compensates by making individual encounters slightly more challenging since instead of 3 people fighting and one person healing there are 4 people fighting. When the encounter is over, the party is completely healed to full, with the cleric not expending any of his spells, by simply having everyone hang around for five minutes and healing the party literally one hit point per round with wands of lesser vigor.</p><p></p><p>CLW wands eliminate the attrition that is inflicted on the party from having multiple easier fights. Over time the DM compensates for this by not wasting the game time with smaller encounters that would only do a few hits on the party before they win, since all involved know it’s a predetermined outcome with no risk and the wands will heal everyone up after the fight is over and no resources are lost. Because there are fewer, but more challenging adventures in a day, vancian characters shine more than non vancian characters, because one of the primary advantages of a non vancian character is a higher resistance to attrition. Parties in 3E awaken after a full night’s rest with full hitpoints because they have full hitpoints after each encounter anyway, the night’s rest is to recharge spells not hitpoints.</p><p> </p><p>3E games with CLW wands have:</p><p> </p><ul> <li data-xf-list-type="ul">Players healing to full after each encounter after a five minute rest.</li> <li data-xf-list-type="ul">Clerics casting maybe 1-2 significant heals per fight, but primarily being offensive spellcasters.</li> <li data-xf-list-type="ul">The party regaining full hitpoints and spells after a night’s rest.</li> <li data-xf-list-type="ul">The adventuring day consisting of less encounters, but each encounter being more “at party level” significant challenges, with very few “easy” encounters.</li> </ul><p>In short, 3E games with CLW wands tend to have more of a 4E feel to them, and 3E games without CLW wands have more of an AD&D feel to them.</p></blockquote><p></p>
[QUOTE="Badapple, post: 6012169, member: 71811"] [b]Cure Light Wound Wands[/b] I think there are two different forms of 3E that are being played. One has CLW wands and one doesn’t. I believe, more than any other factor, the CLW wand changes the game experience in so many ways that they are almost two totally different games. CLW wands have a negligible cost, whether crafted or purchased, so there are effectively no resources that are spent when using them. In games with CLW wands, clerics are free to use up much more of their spell slots for offensive or utility casting and they become extremely powerful characters. Occasionally if a party member is seriously in trouble a high level spell is used to drastically heal the player. But otherwise the little nicks and dings of combat are ignored until the encounter is over. Over time the DM compensates by making individual encounters slightly more challenging since instead of 3 people fighting and one person healing there are 4 people fighting. When the encounter is over, the party is completely healed to full, with the cleric not expending any of his spells, by simply having everyone hang around for five minutes and healing the party literally one hit point per round with wands of lesser vigor. CLW wands eliminate the attrition that is inflicted on the party from having multiple easier fights. Over time the DM compensates for this by not wasting the game time with smaller encounters that would only do a few hits on the party before they win, since all involved know it’s a predetermined outcome with no risk and the wands will heal everyone up after the fight is over and no resources are lost. Because there are fewer, but more challenging adventures in a day, vancian characters shine more than non vancian characters, because one of the primary advantages of a non vancian character is a higher resistance to attrition. Parties in 3E awaken after a full night’s rest with full hitpoints because they have full hitpoints after each encounter anyway, the night’s rest is to recharge spells not hitpoints. 3E games with CLW wands have: [LIST] [*]Players healing to full after each encounter after a five minute rest. [*]Clerics casting maybe 1-2 significant heals per fight, but primarily being offensive spellcasters. [*]The party regaining full hitpoints and spells after a night’s rest. [*]The adventuring day consisting of less encounters, but each encounter being more “at party level” significant challenges, with very few “easy” encounters. [/LIST]In short, 3E games with CLW wands tend to have more of a 4E feel to them, and 3E games without CLW wands have more of an AD&D feel to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
Top