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<blockquote data-quote="S'mon" data-source="post: 6012318" data-attributes="member: 463"><p>Hmm - I nerfed wands in my 3e games (20 charges instead of 50) and clw wands were not used. Even so, the divine caster PCs (and cohorts!) had so much healing that it did not feel at all like my AD&D/OSRIC or Labyrinth Lord games. PCs would always heal to full after every fight, and rest when the casters got low on spells.</p><p></p><p>With eg AD&D, PCs would routinely go into battle with reduced hit points, and the casters would not determine when the party had to rest. Fighter types were considered the equals of full casters, just as able to take on challenges at any level. Clerics and Druids were generally valued more for their utility magic than for combat prowess or healing.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6012318, member: 463"] Hmm - I nerfed wands in my 3e games (20 charges instead of 50) and clw wands were not used. Even so, the divine caster PCs (and cohorts!) had so much healing that it did not feel at all like my AD&D/OSRIC or Labyrinth Lord games. PCs would always heal to full after every fight, and rest when the casters got low on spells. With eg AD&D, PCs would routinely go into battle with reduced hit points, and the casters would not determine when the party had to rest. Fighter types were considered the equals of full casters, just as able to take on challenges at any level. Clerics and Druids were generally valued more for their utility magic than for combat prowess or healing. [/QUOTE]
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