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<blockquote data-quote="Tony Vargas" data-source="post: 6012744" data-attributes="member: 996"><p>Personally I found it (systematic use of WoCLW) a little jarring and un-genre-worthy at first, but it was just too effective to sweep under the run. Without it, we probably would have had even shorter 'days,' and caster disparities would have set in even sooner. :shrug:</p><p></p><p>So, quite a lot of 5MWD's then? ;P </p><p></p><p>(Sorry, the 5MWD was one of my pet peeves that 4e /didn't/ fix, just half-compensated for... While I liked having the class-balance half of the problem cleaned up, it's root cause was still there.)</p><p></p><p>Another factor with end-of-the-day healing is how wounded people get. If you have a party of mostly melee-types who grind the enemy down with toe-to-toe damage trading, you'll have more need of healing each day than if you have a party weighted more towards overwhelming charge damage, ranged attacking and SoDs. Probably fewer casters with healing, too. </p><p></p><p>Fair enough. RPGs are, by their nature, such open-ended games that you can't ever really get away from such variation, so I tend to think of it as a given. But, I guess it doesn't hurt. Too often someone pipes up with "well that never happened to my group!" as if it were some sort of refutation, though...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6012744, member: 996"] Personally I found it (systematic use of WoCLW) a little jarring and un-genre-worthy at first, but it was just too effective to sweep under the run. Without it, we probably would have had even shorter 'days,' and caster disparities would have set in even sooner. :shrug: So, quite a lot of 5MWD's then? ;P (Sorry, the 5MWD was one of my pet peeves that 4e /didn't/ fix, just half-compensated for... While I liked having the class-balance half of the problem cleaned up, it's root cause was still there.) Another factor with end-of-the-day healing is how wounded people get. If you have a party of mostly melee-types who grind the enemy down with toe-to-toe damage trading, you'll have more need of healing each day than if you have a party weighted more towards overwhelming charge damage, ranged attacking and SoDs. Probably fewer casters with healing, too. Fair enough. RPGs are, by their nature, such open-ended games that you can't ever really get away from such variation, so I tend to think of it as a given. But, I guess it doesn't hurt. Too often someone pipes up with "well that never happened to my group!" as if it were some sort of refutation, though... [/QUOTE]
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