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<blockquote data-quote="Ahnehnois" data-source="post: 6016044" data-attributes="member: 17106"><p>I'm all for making the character you want. I think where people have problems (and where I know I do) is the idea that your equipment is part of who you are, which 3e in particular strongly reinforces. I think those choices are great, but any time you start expanding character creation rules outside of your character (be it through assumed items, stronghold resources, cohorts, animal companions), you're in really dicey territory.</p><p></p><p>There's also the unfortunate dynamic that equipment is far more important for noncasters than casters, which is really counterintuitive. A really good fighter should just be able to punch someone in the face or pick up a sword and go, whereas a spellcaster should need a staff or a scroll or some rare incense to do anything.</p><p></p><p>I would be nice if characters were balanced independently of their equipment.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6016044, member: 17106"] I'm all for making the character you want. I think where people have problems (and where I know I do) is the idea that your equipment is part of who you are, which 3e in particular strongly reinforces. I think those choices are great, but any time you start expanding character creation rules outside of your character (be it through assumed items, stronghold resources, cohorts, animal companions), you're in really dicey territory. There's also the unfortunate dynamic that equipment is far more important for noncasters than casters, which is really counterintuitive. A really good fighter should just be able to punch someone in the face or pick up a sword and go, whereas a spellcaster should need a staff or a scroll or some rare incense to do anything. I would be nice if characters were balanced independently of their equipment. [/QUOTE]
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