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<blockquote data-quote="Hussar" data-source="post: 6016099" data-attributes="member: 22779"><p>But, let's be fair here. Your character being tied to certain magic items is hardly outside the realm of genre fiction though. I mean, what's King Arthur without Excalibur? He's just some dude until he yanks that sword out of a rock or some watery tart chucks it at him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Fantasy and myth are replete with characters who are indelibly linked to signature equipment. So, it's not too much of a stretch to think that some people want to play Iron Man rather than Spider Man, to borrow a comic book example. Elric and Stormbringer, Frodo/Bilbo and Sting. Actually, a fair bit of Tolkien has characters very, very strongly tied up with equipment. Imagine if Aragorn chucked Narsil because he found a better plussed halberd that he was proficient in.</p><p></p><p>I totally understand why people don't like the whole "magic mart" vibe in 3e. Whether it actually be a physical store or just an abstraction of shopping in the town. But, if you don't allow players to buy magic items, how do you avoid cookie cutter characters where everyone always takes the same weapons because that's the mostly likely weapons that will be found in treasure?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6016099, member: 22779"] But, let's be fair here. Your character being tied to certain magic items is hardly outside the realm of genre fiction though. I mean, what's King Arthur without Excalibur? He's just some dude until he yanks that sword out of a rock or some watery tart chucks it at him. :D Fantasy and myth are replete with characters who are indelibly linked to signature equipment. So, it's not too much of a stretch to think that some people want to play Iron Man rather than Spider Man, to borrow a comic book example. Elric and Stormbringer, Frodo/Bilbo and Sting. Actually, a fair bit of Tolkien has characters very, very strongly tied up with equipment. Imagine if Aragorn chucked Narsil because he found a better plussed halberd that he was proficient in. I totally understand why people don't like the whole "magic mart" vibe in 3e. Whether it actually be a physical store or just an abstraction of shopping in the town. But, if you don't allow players to buy magic items, how do you avoid cookie cutter characters where everyone always takes the same weapons because that's the mostly likely weapons that will be found in treasure? [/QUOTE]
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