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<blockquote data-quote="Manbearcat" data-source="post: 6016788" data-attributes="member: 6696971"><p>As pemerton mentioned downthread from these statements (and immediately upthread from this post), 4e actually handled all of Ahnehnois concerns quite well so if this is a large concern for 5e (that should be addressed by way of module) then the designers would do well to look to 4e for inspiration on how to elegantly achieve these desired aims.</p><p></p><p>1) Magic item proliferation can be supplanted by one of two means:</p><p></p><p>1a - Supplement PC power base through inherent + bonuses that scale in accords with the expectation of accrued magic items as determined by the wealth by level chart.</p><p></p><p>or...my preferred way (I was ad hoc-ing this exact same approach before it came into being formally in the DMG2 and has since become a staple of Dragon Magazine articles, setting books, etc. My 2 main players prefer a lower magic implied setting with PC power base being more an internal locus of control thing rather than external.)</p><p></p><p>1b - Make use of the Grandmaster Training Rules. These cover the full range of the Action Economy from Free Action to Minor Action to Move Action to Standard Action. They can be Attack or Utility Powers and range from At-Will to Encounter to Daily. Trough their established framework of potency per GP value, it is quite easy to design your own and fit them to your setting/characters. The implication is that these are story-driven PC build resources. As such, there should be (at minimum) some consultation (if not co-authorship) with the PC as to their inclinations for such a power (in mechanical design and attainment within the fiction).</p><p></p><p></p><p>2) Magic items (or wealth/level, or inherent, scaling + bonuses or grandmaster training...whichever you prefer.) are equally required/assumed within the PC build landscape of martial, divine, arcane, and primal heroes. </p><p></p><p></p><p>I have a particular affinity for 1b. I was quite pleased when WotC formally released an iteration of what I was already using ad-hoc. It creates another "fiction-centric" PC build resource that incentivizes (and rewards) a player to be pro-active in co-authorship of their character's story within the shared, emergent fiction.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6016788, member: 6696971"] As pemerton mentioned downthread from these statements (and immediately upthread from this post), 4e actually handled all of Ahnehnois concerns quite well so if this is a large concern for 5e (that should be addressed by way of module) then the designers would do well to look to 4e for inspiration on how to elegantly achieve these desired aims. 1) Magic item proliferation can be supplanted by one of two means: 1a - Supplement PC power base through inherent + bonuses that scale in accords with the expectation of accrued magic items as determined by the wealth by level chart. or...my preferred way (I was ad hoc-ing this exact same approach before it came into being formally in the DMG2 and has since become a staple of Dragon Magazine articles, setting books, etc. My 2 main players prefer a lower magic implied setting with PC power base being more an internal locus of control thing rather than external.) 1b - Make use of the Grandmaster Training Rules. These cover the full range of the Action Economy from Free Action to Minor Action to Move Action to Standard Action. They can be Attack or Utility Powers and range from At-Will to Encounter to Daily. Trough their established framework of potency per GP value, it is quite easy to design your own and fit them to your setting/characters. The implication is that these are story-driven PC build resources. As such, there should be (at minimum) some consultation (if not co-authorship) with the PC as to their inclinations for such a power (in mechanical design and attainment within the fiction). 2) Magic items (or wealth/level, or inherent, scaling + bonuses or grandmaster training...whichever you prefer.) are equally required/assumed within the PC build landscape of martial, divine, arcane, and primal heroes. I have a particular affinity for 1b. I was quite pleased when WotC formally released an iteration of what I was already using ad-hoc. It creates another "fiction-centric" PC build resource that incentivizes (and rewards) a player to be pro-active in co-authorship of their character's story within the shared, emergent fiction. [/QUOTE]
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