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<blockquote data-quote="Emerikol" data-source="post: 6017052" data-attributes="member: 6698278"><p>Traveller had a built in world.</p><p></p><p></p><p></p><p></p><p>The difference is that the DM will design his world based on the existance of those classes. Or he will ban those classes which is an option but we are talking the general case here. What infuriates me more than nearly anything as a DM, is a player showing up with a big backstory without even once consulting with the DM. I'm for players designing characters that fit the world well. But players that ignore the world aren't worth my time. The game is about adventuring IN the campaign world. If the flavor doesn't suit you as a player then don't play in that campaign.</p><p></p><p>And let me emphasize. A player that learns about the world, discusses the idea with his DM, and then comes up with a backstory is doing the right thing. The DM though always has final say on social status etc... Your paladin might be a member of a secret order being hunted by the evil empire in campaign world X. He might be part of a crusade from another plane that got trapped in the campaign world and is now a power faction in that same world. Anything is possible. Part of the fun of D&D is exploring new and different worlds.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6017052, member: 6698278"] Traveller had a built in world. The difference is that the DM will design his world based on the existance of those classes. Or he will ban those classes which is an option but we are talking the general case here. What infuriates me more than nearly anything as a DM, is a player showing up with a big backstory without even once consulting with the DM. I'm for players designing characters that fit the world well. But players that ignore the world aren't worth my time. The game is about adventuring IN the campaign world. If the flavor doesn't suit you as a player then don't play in that campaign. And let me emphasize. A player that learns about the world, discusses the idea with his DM, and then comes up with a backstory is doing the right thing. The DM though always has final say on social status etc... Your paladin might be a member of a secret order being hunted by the evil empire in campaign world X. He might be part of a crusade from another plane that got trapped in the campaign world and is now a power faction in that same world. Anything is possible. Part of the fun of D&D is exploring new and different worlds. [/QUOTE]
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