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<blockquote data-quote="Hussar" data-source="post: 6018236" data-attributes="member: 22779"><p>I agree with Manbearcat. It's bottom up vs top down campaign design. I used to be a top-down campaign designer similar to what Emerikol talks about. But, I find now that I'm not interested in that as much. Setting exploration bores me to be honest, so, when a player comes to me with a concept that is outside the parameters I original set down, I'll likely change the parameters if I can. I'd much rather have happy players than cater to this notion of the "sanctity" of my campaign setting.</p><p></p><p>As far as good vs bad DM's, with this quote:</p><p></p><p></p><p></p><p>I'd simply respond with, any DM so inflexible that he dictates to his players what they can play and will eject players, or consider them bad players, if they deviate from this, is a DM I no longer have any interest in playing with. </p><p></p><p>But, then, I accept that this is simply a preference style and try to avoid saying that other DM's are bad because they don't share my preferences. For me, given the choice between the player taking something he really wants to play or me holding to some preconceived notion of how my game world "should" look, I'll side with the player every single time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6018236, member: 22779"] I agree with Manbearcat. It's bottom up vs top down campaign design. I used to be a top-down campaign designer similar to what Emerikol talks about. But, I find now that I'm not interested in that as much. Setting exploration bores me to be honest, so, when a player comes to me with a concept that is outside the parameters I original set down, I'll likely change the parameters if I can. I'd much rather have happy players than cater to this notion of the "sanctity" of my campaign setting. As far as good vs bad DM's, with this quote: I'd simply respond with, any DM so inflexible that he dictates to his players what they can play and will eject players, or consider them bad players, if they deviate from this, is a DM I no longer have any interest in playing with. But, then, I accept that this is simply a preference style and try to avoid saying that other DM's are bad because they don't share my preferences. For me, given the choice between the player taking something he really wants to play or me holding to some preconceived notion of how my game world "should" look, I'll side with the player every single time. [/QUOTE]
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