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<blockquote data-quote="Emerikol" data-source="post: 6018444" data-attributes="member: 6698278"><p>Yes. Perhaps I am too strong in defense of my style. I have a style that works. I play as much as I want. And the players I have have fun. But of course I don't care or think ill of anyone in the next house doing as they wish and having fun. That would be silly. Mostly I try to advocate that they produce a game rules wise that is at least usable by me for my gaming goals.</p><p></p><p>I'm a simulationist in the GNS sense. So exploring the world really is what a campaign is about for me. Other factors play in and I can appreciate those as elements but when I do play I want a good world. I mostly prefer standard fantasy but I like it when a DM puts a twist on it here and there. A good DM no doubt could do it bottom up and keep me in the dark about it and succeed in making me happy. But I don't want to affect his world in a director stance way because that would make the world unreal to me. I can't affect the real world that way and I don't want my characters affecting it that way either.</p><p></p><p>The PCs in my campaign are never the heroes of Lord of the Rings. I don't contrive a game world that is wrapped around them. And thats not saying they can't have ties to the game world in some way. But the world won't rise or fall based upon them, unless they are really good at being bad. Instead they are Fafyrd and Grey Mouser kind of heroes. They often fight evil. But understanding what's going on in the world through exploration is what drives the campaign. I always have lots of organizations with their own agendas. Things happen in the world independently of the PCs and often I roll dice for events.</p><p></p><p>My players and I want to feel like we are in a real breathing living world not a story. So verisimilitude is important to us.</p><p></p><p>But I agree. It is a game and different strokes for different folks no doubt. But a lot of D&D that gets played these days is really for me a poor version of a board game. I'd really rather just play the superior board games out there if thats what I'm looking for. Same for mmos. If a campaign provides nothing an mmo couldn't provide then it's a big fail for me. I'd just play an mmo. And I have no issue with either board games or mmos.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6018444, member: 6698278"] Yes. Perhaps I am too strong in defense of my style. I have a style that works. I play as much as I want. And the players I have have fun. But of course I don't care or think ill of anyone in the next house doing as they wish and having fun. That would be silly. Mostly I try to advocate that they produce a game rules wise that is at least usable by me for my gaming goals. I'm a simulationist in the GNS sense. So exploring the world really is what a campaign is about for me. Other factors play in and I can appreciate those as elements but when I do play I want a good world. I mostly prefer standard fantasy but I like it when a DM puts a twist on it here and there. A good DM no doubt could do it bottom up and keep me in the dark about it and succeed in making me happy. But I don't want to affect his world in a director stance way because that would make the world unreal to me. I can't affect the real world that way and I don't want my characters affecting it that way either. The PCs in my campaign are never the heroes of Lord of the Rings. I don't contrive a game world that is wrapped around them. And thats not saying they can't have ties to the game world in some way. But the world won't rise or fall based upon them, unless they are really good at being bad. Instead they are Fafyrd and Grey Mouser kind of heroes. They often fight evil. But understanding what's going on in the world through exploration is what drives the campaign. I always have lots of organizations with their own agendas. Things happen in the world independently of the PCs and often I roll dice for events. My players and I want to feel like we are in a real breathing living world not a story. So verisimilitude is important to us. But I agree. It is a game and different strokes for different folks no doubt. But a lot of D&D that gets played these days is really for me a poor version of a board game. I'd really rather just play the superior board games out there if thats what I'm looking for. Same for mmos. If a campaign provides nothing an mmo couldn't provide then it's a big fail for me. I'd just play an mmo. And I have no issue with either board games or mmos. [/QUOTE]
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