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<blockquote data-quote="slobo777" data-source="post: 6018487" data-attributes="member: 6694877"><p>Well, it would be an interesting survey, if possible!</p><p></p><p>Whenever I have met large numbers of gamers (such as at a Con or LARP event), I am struck though by how varied a bunch we are.</p><p></p><p>So I fully expect there to be XSFJ and XNFJ dungeon masters and players out there. I imagine them to be into (and possibly naturally talented at) hammy acting, and playing loose with the rules, perhaps with one eye on keeping the story "on track" (not necessarily railroaded, just with a group consensus direction). But that's probably going a few miles too far into pop psychology . . .</p><p></p><p>Edit: In fact I think I'm getting my "XSFJ" image from a good DM I used to play with. He involved everyone and worked to ensure everyone was having fun (X -ish), liked to run pre-made and linear adventures, staying on track (J -ish) and presented cinematic visions of encounters and scenes. His NPCs reacted emotionally and story-driven first and foremost, often ignoring rules that wouldn't let them do stuff (F -ish).</p></blockquote><p></p>
[QUOTE="slobo777, post: 6018487, member: 6694877"] Well, it would be an interesting survey, if possible! Whenever I have met large numbers of gamers (such as at a Con or LARP event), I am struck though by how varied a bunch we are. So I fully expect there to be XSFJ and XNFJ dungeon masters and players out there. I imagine them to be into (and possibly naturally talented at) hammy acting, and playing loose with the rules, perhaps with one eye on keeping the story "on track" (not necessarily railroaded, just with a group consensus direction). But that's probably going a few miles too far into pop psychology . . . Edit: In fact I think I'm getting my "XSFJ" image from a good DM I used to play with. He involved everyone and worked to ensure everyone was having fun (X -ish), liked to run pre-made and linear adventures, staying on track (J -ish) and presented cinematic visions of encounters and scenes. His NPCs reacted emotionally and story-driven first and foremost, often ignoring rules that wouldn't let them do stuff (F -ish). [/QUOTE]
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