Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 6020232" data-attributes="member: 6698278"><p>This post reveals to me that you just stopped by to comment and have not really been following this thread. There was no edition war going on here. No edition came up in the conversation until this guy mentioned it. And I emphasized that these styles of play are totally possible in any edition of the game when I responded. I may feel one way or another about an edition but in this conversation that was not the discussion.</p><p></p><p>My point was that there are things that distinguish rpgs (all of them) from board games and mmos. And that I want those things in my games because without those things, I could play much better board games or mmos. It has really gotten so bad around her that I'm getting these kneejerk 4e defenses on things where I never mentioned or even implied 4e was in particular at fault. Whether 4e fosters stuff I don't like is beside the point. The point is that I want whats good about rpgs and what sets them apart from other styles of games to be emphasized in 5e. </p><p></p><p>Some things that set rpgs apart from other types of games.</p><p>1. Open ended plot and DM adjudication.</p><p>2. Group cooperation towards a goal instead of competition.</p><p>3. Long running character development.</p><p>4. Immersive campaign worlds full of things never seen before.</p><p></p><p>FOR ME, showing up once a week with a totally new set of players and running an encounter is unsatisfying. That sort of thing has been done regardless of edition. 4e has perhaps pushed it harder but thats probably because of sales and the desire to get more new players. </p><p></p><p>FOR ME, playing a game exactly according to RAW where every outcome is defined crystal clear without any adjudication by the DM is like playing an mmo. MMO's do it because of the contraints of programming. I'm assuming pen and paper rpgs do it because they want to limit DM error and make life easier. And I'm fine if others like this approach. It is not for me. I want and expect more from my pen and paper games. When I can go buy a game that does everything for you top to bottom, there has to be some compelling difference for me to spend probably 500 to 1000 dollars worth of time developing a campaign and scheduling players to show up somewhere.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6020232, member: 6698278"] This post reveals to me that you just stopped by to comment and have not really been following this thread. There was no edition war going on here. No edition came up in the conversation until this guy mentioned it. And I emphasized that these styles of play are totally possible in any edition of the game when I responded. I may feel one way or another about an edition but in this conversation that was not the discussion. My point was that there are things that distinguish rpgs (all of them) from board games and mmos. And that I want those things in my games because without those things, I could play much better board games or mmos. It has really gotten so bad around her that I'm getting these kneejerk 4e defenses on things where I never mentioned or even implied 4e was in particular at fault. Whether 4e fosters stuff I don't like is beside the point. The point is that I want whats good about rpgs and what sets them apart from other styles of games to be emphasized in 5e. Some things that set rpgs apart from other types of games. 1. Open ended plot and DM adjudication. 2. Group cooperation towards a goal instead of competition. 3. Long running character development. 4. Immersive campaign worlds full of things never seen before. FOR ME, showing up once a week with a totally new set of players and running an encounter is unsatisfying. That sort of thing has been done regardless of edition. 4e has perhaps pushed it harder but thats probably because of sales and the desire to get more new players. FOR ME, playing a game exactly according to RAW where every outcome is defined crystal clear without any adjudication by the DM is like playing an mmo. MMO's do it because of the contraints of programming. I'm assuming pen and paper rpgs do it because they want to limit DM error and make life easier. And I'm fine if others like this approach. It is not for me. I want and expect more from my pen and paper games. When I can go buy a game that does everything for you top to bottom, there has to be some compelling difference for me to spend probably 500 to 1000 dollars worth of time developing a campaign and scheduling players to show up somewhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
Top