Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6020282" data-attributes="member: 42582"><p>In the session I GMed earlier today, the 18th level fighter went from 105 hp (about one surge value of max) to minus-sixty-something in a couple of rounds: the hydra breathed fire on him, bit him, and then in his end-of-turn phase bit again twice and critted with one of those for 50 points from that bite alone. (There was also about 30 points of damage from environmental effects and ongoing fire damage inflicted by one of the bites.)</p><p></p><p>The fact that the fighter had half-a-dozen surges left with a surge value of 40 or so each didn't help him!</p><p></p><p>What does this even mean until we know what it means to "take hit point damage"? In my own play experience, it means that skilled fighters can win fights - even fights where they get knocked down but get back up - and, after a quick rest, fight again.</p><p></p><p>That's a distinctive feature of 4e as a version of D&D, but I don't think the best way to convey it is by converting healing surges into hit point totals. For a start, that would give a misleading impression of the ability of a skiled fighter to win a fight.</p><p></p><p>Two things.</p><p></p><p>First, I have no idea why you think that 4e is build towards "scripted" play. The most scripted adventures that I'm familiar with are Dead Gods (2nd ed AD&D Planescape) and Expedition to the Demonweb Pits (3E Planescape). The 4e adventures that I know are no more scripted than a 3E adventure like Bastion of Broken Souls. And there is nothing in the mechanics of the system that particularly encourages or pushes towards scripting compared to other editions of D&D.</p><p></p><p>Second, I have no idea why you identify the possiblity of PC death as the only (or principal) means of departing from a script. There are many ways to introduce surprise, complication and spontaneity into an RPG session without having the PCs die!</p><p></p><p>This made me laugh, but I couldn't XP it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6020282, member: 42582"] In the session I GMed earlier today, the 18th level fighter went from 105 hp (about one surge value of max) to minus-sixty-something in a couple of rounds: the hydra breathed fire on him, bit him, and then in his end-of-turn phase bit again twice and critted with one of those for 50 points from that bite alone. (There was also about 30 points of damage from environmental effects and ongoing fire damage inflicted by one of the bites.) The fact that the fighter had half-a-dozen surges left with a surge value of 40 or so each didn't help him! What does this even mean until we know what it means to "take hit point damage"? In my own play experience, it means that skilled fighters can win fights - even fights where they get knocked down but get back up - and, after a quick rest, fight again. That's a distinctive feature of 4e as a version of D&D, but I don't think the best way to convey it is by converting healing surges into hit point totals. For a start, that would give a misleading impression of the ability of a skiled fighter to win a fight. Two things. First, I have no idea why you think that 4e is build towards "scripted" play. The most scripted adventures that I'm familiar with are Dead Gods (2nd ed AD&D Planescape) and Expedition to the Demonweb Pits (3E Planescape). The 4e adventures that I know are no more scripted than a 3E adventure like Bastion of Broken Souls. And there is nothing in the mechanics of the system that particularly encourages or pushes towards scripting compared to other editions of D&D. Second, I have no idea why you identify the possiblity of PC death as the only (or principal) means of departing from a script. There are many ways to introduce surprise, complication and spontaneity into an RPG session without having the PCs die! This made me laugh, but I couldn't XP it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
You can't necessarily go back
Top