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<blockquote data-quote="slobo777" data-source="post: 6020361" data-attributes="member: 6694877"><p>I guess maybe we ought to consider "inflation in real terms" i.e. with respect to what those hit points get you. Though I guess that's "exchange rate". More hit points are necessary just to have the same relative power if monsters hit more often and do more damage. Which is true from 2E to 3E and from 3E to 4E. </p><p></p><p>Whether or not those increases in attacks and damage were useful is more debatable. For instance, I think the increase in hit rate for monsters in 4E is deliberate and part of the mechanism that allows monsters to be more predictable and combat less swingy in 4E. You can get the swing back by halving hit points and doubling damage (if you want it)</p><p></p><p>D&D Next seems to have dialed monster attack numbers right back to 2E. So it makes sense that PC hit points are similarly reduced in playtest packet 2. I think this makes D&D Next quite swingy at low levels - which they've addressed a little by making it rather easy with the guideline encounter build rules.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6020361, member: 6694877"] I guess maybe we ought to consider "inflation in real terms" i.e. with respect to what those hit points get you. Though I guess that's "exchange rate". More hit points are necessary just to have the same relative power if monsters hit more often and do more damage. Which is true from 2E to 3E and from 3E to 4E. Whether or not those increases in attacks and damage were useful is more debatable. For instance, I think the increase in hit rate for monsters in 4E is deliberate and part of the mechanism that allows monsters to be more predictable and combat less swingy in 4E. You can get the swing back by halving hit points and doubling damage (if you want it) D&D Next seems to have dialed monster attack numbers right back to 2E. So it makes sense that PC hit points are similarly reduced in playtest packet 2. I think this makes D&D Next quite swingy at low levels - which they've addressed a little by making it rather easy with the guideline encounter build rules. [/QUOTE]
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